DocumentCode
3340007
Title
An efficient methodology for constructing and managing a 3-D world
Author
Wang, Taehyung ; Sheu, Phillip C Y
Author_Institution
Dept. of Electr. & Comput. Eng., California Univ., Irvine, CA, USA
fYear
1999
fDate
1999
Firstpage
123
Lastpage
137
Abstract
As the demand for virtual reality systems increases, a new approach is needed to satisfy the following requirements: a world consists of a large number of objects; a camera is allowed to move and a world should be displayed in near real-time depending on the position of the camera as well as the angle of its lens; and minimum effort should be needed when objects are moving. We satisfy these requirements with the following: an object-oriented rendering approach is developed; and an approach based on region trees and spatial indexing (specifically R +-tree) is developed to manage operations to objects (i.e., retrieval, insertion, and deletion) effectively
Keywords
object-oriented programming; real-time systems; rendering (computer graphics); tree data structures; virtual reality; 3D world; R+ tree; camera; lens; moving objects; object-oriented rendering; real-time; region trees; spatial indexing; three dimensional world; virtual reality; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Object-Oriented Real-Time Dependable Systems, 1999. Proceedings. Fourth International Workshop on
Conference_Location
Santa Barbara, CA
Print_ISBN
0-7803-5579-2
Type
conf
DOI
10.1109/WORDS.1999.806571
Filename
806571
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