• DocumentCode
    3340007
  • Title

    An efficient methodology for constructing and managing a 3-D world

  • Author

    Wang, Taehyung ; Sheu, Phillip C Y

  • Author_Institution
    Dept. of Electr. & Comput. Eng., California Univ., Irvine, CA, USA
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    123
  • Lastpage
    137
  • Abstract
    As the demand for virtual reality systems increases, a new approach is needed to satisfy the following requirements: a world consists of a large number of objects; a camera is allowed to move and a world should be displayed in near real-time depending on the position of the camera as well as the angle of its lens; and minimum effort should be needed when objects are moving. We satisfy these requirements with the following: an object-oriented rendering approach is developed; and an approach based on region trees and spatial indexing (specifically R +-tree) is developed to manage operations to objects (i.e., retrieval, insertion, and deletion) effectively
  • Keywords
    object-oriented programming; real-time systems; rendering (computer graphics); tree data structures; virtual reality; 3D world; R+ tree; camera; lens; moving objects; object-oriented rendering; real-time; region trees; spatial indexing; three dimensional world; virtual reality; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Object-Oriented Real-Time Dependable Systems, 1999. Proceedings. Fourth International Workshop on
  • Conference_Location
    Santa Barbara, CA
  • Print_ISBN
    0-7803-5579-2
  • Type

    conf

  • DOI
    10.1109/WORDS.1999.806571
  • Filename
    806571