DocumentCode :
3340007
Title :
An efficient methodology for constructing and managing a 3-D world
Author :
Wang, Taehyung ; Sheu, Phillip C Y
Author_Institution :
Dept. of Electr. & Comput. Eng., California Univ., Irvine, CA, USA
fYear :
1999
fDate :
1999
Firstpage :
123
Lastpage :
137
Abstract :
As the demand for virtual reality systems increases, a new approach is needed to satisfy the following requirements: a world consists of a large number of objects; a camera is allowed to move and a world should be displayed in near real-time depending on the position of the camera as well as the angle of its lens; and minimum effort should be needed when objects are moving. We satisfy these requirements with the following: an object-oriented rendering approach is developed; and an approach based on region trees and spatial indexing (specifically R +-tree) is developed to manage operations to objects (i.e., retrieval, insertion, and deletion) effectively
Keywords :
object-oriented programming; real-time systems; rendering (computer graphics); tree data structures; virtual reality; 3D world; R+ tree; camera; lens; moving objects; object-oriented rendering; real-time; region trees; spatial indexing; three dimensional world; virtual reality; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Object-Oriented Real-Time Dependable Systems, 1999. Proceedings. Fourth International Workshop on
Conference_Location :
Santa Barbara, CA
Print_ISBN :
0-7803-5579-2
Type :
conf
DOI :
10.1109/WORDS.1999.806571
Filename :
806571
Link To Document :
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