Author :
Shim, Beom-Soo ; Lee, Sung-Wook ; Shin, Jeong-Hoon
Abstract :
In a ubiquitous condition, HCI (human computer interaction) is popularly used to meet users´ needs for high quality service. In a condition with HCI, there are a lot of interfaces that are used to satisfy the needs of the users. As a result of these changes, various types of effective human computer interface methods have been developed. In many studies, researchers have focused on using brain-wave interface, BCI (brain-wave computer interaction). BCI is one of the research areas in HCI. Nowadays, studies which are related to BCI are under way to find effective methods of controlling and collecting brain-wave. Most researches related to BCI are not centralized and not systematic. BCI research uses brain wave which is gathered from the subjects´ scalp. The brain wave is affected easily in an experimental condition. Moreover, subjects do not control their brain well when they attend the research. These problems bring about ineffective results research. In most research to related in HCI and BCI, that is to say - pattern recognition, the most important foundation of the research is to set a standard about subjects´ mindset and attitude in research. For this factor, in this paper, we propose the implementation of a 3-dimensional game for developing balanced brain wave. Apart from other kinds of pattern recognition, in BCI, it is difficult to gather the specific brain wave researchers want. Researchers do not know effective methods for gathering the brain wave they want. Subjects also do not know how to release the brain wave researchers expect. To solve these kinds of problems, we propose a novel game for developing balanced brain wave. The game works by balancing the power of the brain-wave values from the left cerebral hemisphere and right cerebral hemisphere. Subjects look at a computer screen. On the screen, there is a game which is made by our proposed algorithm. In real time, subjects are able to observe gathered brain wave data and therefore teach themselves t- - o produce the appropriate brain wave. To verify the effectiveness of our proposed system, we analyzed the difference of brain wave gathered form the left and right cerebral hemisphere. On the basis of the balanced left and right cerebral hemisphere analysis, we propose the Implementation of a 3-dimensional game for stably developing balanced brain-wave.
Keywords :
biology computing; brain models; computer games; human computer interaction; user interfaces; 3D game; balanced brain wave computer interaction; brain wave data; brain wave research; human computer interaction; left cerebral hemisphere analysis; pattern recognition; right cerebral hemisphere analysis; Brain computer interfaces; Communication system control; Computer interfaces; Conference management; Electroencephalography; Human computer interaction; Pattern recognition; Pervasive computing; Scalp; Software engineering;
Conference_Titel :
Software Engineering Research, Management & Applications, 2007. SERA 2007. 5th ACIS International Conference on