• DocumentCode
    3344041
  • Title

    Mesh Simplification Algorithm Based on Quadrangle Collapse

  • Author

    Chen, Hua-Hong ; Luo, Xiao-Nan ; Ling, Ruotian

  • Author_Institution
    Zhongshan Univ., Guangzhou
  • fYear
    2007
  • fDate
    22-24 Aug. 2007
  • Firstpage
    960
  • Lastpage
    965
  • Abstract
    Many applications of Virtual Reality require 3D models. In this paper, quadrangles in the triangle mesh are defined. We put forward a quadrangle collapse based mesh simplification algorithm which can rapidly produce high approximations of 3D models. The algorithm uses iterative collapse of quadrangle to simple models and maintains surface error approximations using quadric matrices. Three vertices and six faces are collapsed in one iteration, thereby the algorithm can rapidly generate high-quality approximations of polygonal models with minimal times of collapses than Garland´s and Pan´s algorithms. The experiment results demonstrate the efficiency of the new algorithm.
  • Keywords
    approximation theory; computational geometry; error analysis; matrix algebra; mesh generation; solid modelling; virtual reality; 3D models; polygonal model; quadrangle collapse; quadric matrices; surface error approximation; triangle mesh simplification algorithm; virtual reality; Application software; Computer applications; Computer graphics; Costs; Geometry; Hardware; Iterative algorithms; Rendering (computer graphics); Shape; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Graphics, 2007. ICIG 2007. Fourth International Conference on
  • Conference_Location
    Sichuan
  • Print_ISBN
    0-7695-2929-1
  • Type

    conf

  • DOI
    10.1109/ICIG.2007.89
  • Filename
    4297218