DocumentCode
3344041
Title
Mesh Simplification Algorithm Based on Quadrangle Collapse
Author
Chen, Hua-Hong ; Luo, Xiao-Nan ; Ling, Ruotian
Author_Institution
Zhongshan Univ., Guangzhou
fYear
2007
fDate
22-24 Aug. 2007
Firstpage
960
Lastpage
965
Abstract
Many applications of Virtual Reality require 3D models. In this paper, quadrangles in the triangle mesh are defined. We put forward a quadrangle collapse based mesh simplification algorithm which can rapidly produce high approximations of 3D models. The algorithm uses iterative collapse of quadrangle to simple models and maintains surface error approximations using quadric matrices. Three vertices and six faces are collapsed in one iteration, thereby the algorithm can rapidly generate high-quality approximations of polygonal models with minimal times of collapses than Garland´s and Pan´s algorithms. The experiment results demonstrate the efficiency of the new algorithm.
Keywords
approximation theory; computational geometry; error analysis; matrix algebra; mesh generation; solid modelling; virtual reality; 3D models; polygonal model; quadrangle collapse; quadric matrices; surface error approximation; triangle mesh simplification algorithm; virtual reality; Application software; Computer applications; Computer graphics; Costs; Geometry; Hardware; Iterative algorithms; Rendering (computer graphics); Shape; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Graphics, 2007. ICIG 2007. Fourth International Conference on
Conference_Location
Sichuan
Print_ISBN
0-7695-2929-1
Type
conf
DOI
10.1109/ICIG.2007.89
Filename
4297218
Link To Document