DocumentCode
3345121
Title
Geodesic distance-based pose-invariant blind watermarking algorithm for three-dimensional triangular mesh model
Author
Tsai, Jen-Sheng ; Liao, Ming-Chou ; Huang, Win-Bin ; Kuo, Yau-Hwang
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Cheng Kung Univ., Tainan, Taiwan
fYear
2010
fDate
26-29 Sept. 2010
Firstpage
209
Lastpage
212
Abstract
Pose editing, changing the poses of three-dimensional (3D) mesh model, frequently results in de-synchronization effect which most 3D watermarking methods are sensitive to and normally regard it as an attack. A novel pose-invariant blind watermarking algorithm for 3D triangular mesh model is proposed in this paper to resist the pose changing attack. In this algorithm, the geodesic distance of each vertex pair on the 3D mesh model to be watermarked is calculated, and then this model is segmented into meaningful pose-invariant components based on the calculation result. Each meaningful component is further divided into non-overlapping cells according to the distribution of geodesic distances from its vertices to the cutting boundary. Finally the defined watermark is embedded into these cells by adjusting the mean value of geodesic distances in order to achieve the invariance of pose changing, and later detection follows the same concept. Our experimental result demonstrates that the proposed algorithm has the ability to resist the attacks of pose changing, similarity transformations, vertex reordering, local deformation, cropping, simplification, additive random noise, and smoothing.
Keywords
differential geometry; image watermarking; mesh generation; pose estimation; random noise; smoothing methods; solid modelling; 3D mesh model; 3D watermarking methods; additive random noise; cropping; cutting boundary; de-synchronization effect; geodesic distance; local deformation; mean value; non-overlapping cells; pose changing attack; pose changing invariance; pose editing; pose-invariant blind watermarking algorithm; pose-invariant components; similarity transformations; simplification; smoothing; three-dimensional triangular mesh model; vertex pair; vertex reordering; Additives; Humans; Noise; Smoothing methods; Solid modeling; Three dimensional displays; Watermarking; Digital watermarking; geodesic distance; segmentation; three-dimensional triangular mesh model;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing (ICIP), 2010 17th IEEE International Conference on
Conference_Location
Hong Kong
ISSN
1522-4880
Print_ISBN
978-1-4244-7992-4
Electronic_ISBN
1522-4880
Type
conf
DOI
10.1109/ICIP.2010.5652120
Filename
5652120
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