• DocumentCode
    3345121
  • Title

    Geodesic distance-based pose-invariant blind watermarking algorithm for three-dimensional triangular mesh model

  • Author

    Tsai, Jen-Sheng ; Liao, Ming-Chou ; Huang, Win-Bin ; Kuo, Yau-Hwang

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Cheng Kung Univ., Tainan, Taiwan
  • fYear
    2010
  • fDate
    26-29 Sept. 2010
  • Firstpage
    209
  • Lastpage
    212
  • Abstract
    Pose editing, changing the poses of three-dimensional (3D) mesh model, frequently results in de-synchronization effect which most 3D watermarking methods are sensitive to and normally regard it as an attack. A novel pose-invariant blind watermarking algorithm for 3D triangular mesh model is proposed in this paper to resist the pose changing attack. In this algorithm, the geodesic distance of each vertex pair on the 3D mesh model to be watermarked is calculated, and then this model is segmented into meaningful pose-invariant components based on the calculation result. Each meaningful component is further divided into non-overlapping cells according to the distribution of geodesic distances from its vertices to the cutting boundary. Finally the defined watermark is embedded into these cells by adjusting the mean value of geodesic distances in order to achieve the invariance of pose changing, and later detection follows the same concept. Our experimental result demonstrates that the proposed algorithm has the ability to resist the attacks of pose changing, similarity transformations, vertex reordering, local deformation, cropping, simplification, additive random noise, and smoothing.
  • Keywords
    differential geometry; image watermarking; mesh generation; pose estimation; random noise; smoothing methods; solid modelling; 3D mesh model; 3D watermarking methods; additive random noise; cropping; cutting boundary; de-synchronization effect; geodesic distance; local deformation; mean value; non-overlapping cells; pose changing attack; pose changing invariance; pose editing; pose-invariant blind watermarking algorithm; pose-invariant components; similarity transformations; simplification; smoothing; three-dimensional triangular mesh model; vertex pair; vertex reordering; Additives; Humans; Noise; Smoothing methods; Solid modeling; Three dimensional displays; Watermarking; Digital watermarking; geodesic distance; segmentation; three-dimensional triangular mesh model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2010 17th IEEE International Conference on
  • Conference_Location
    Hong Kong
  • ISSN
    1522-4880
  • Print_ISBN
    978-1-4244-7992-4
  • Electronic_ISBN
    1522-4880
  • Type

    conf

  • DOI
    10.1109/ICIP.2010.5652120
  • Filename
    5652120