• DocumentCode
    3345410
  • Title

    Temporally consistent handling of disocclusions with texture synthesis for depth-image-based rendering

  • Author

    Köppel, M. ; Ndjiki-Nya, P. ; Doshkov, D. ; Lakshman, H. ; Merkle, P. ; Müller, K. ; Wiegand, T.

  • Author_Institution
    Image Process. Dept., Fraunhofer Inst. for Telecommun., Berlin, Germany
  • fYear
    2010
  • fDate
    26-29 Sept. 2010
  • Firstpage
    1809
  • Lastpage
    1812
  • Abstract
    Depth-image-based rendering (DIBR) is used to generate additional views of a real-world scene from images or videos and associated per-pixel depth information. An inherent problem of the view synthesis concept is the fact that image information which is occluded in the original view may become visible in the “virtual” image. The resulting question is: how can these disocclusions be covered in a visually plausible manner? In this paper, a new temporally and spatially consistent hole filling method for DIBR is presented. In a first step, disocclusions in the depth map are filled. Then, a background sprite is generated and updated with every frame using the original and synthesized information from previous frames to achieve temporally consistent results. Next, small holes resulting from depth estimation inaccuracies are closed in the textured image, using methods that are based on solving Laplace equations. The residual disoccluded areas are coarsely initialized and subsequently refined by patch-based texture synthesis. Experimental results are presented, highlighting that gains in objective and visual quality can be achieved in comparison to the latest MPEG view synthesis reference software (VSRS).
  • Keywords
    Laplace equations; image texture; rendering (computer graphics); Laplace equations; MPEG view synthesis reference software; depth estimation; depth-image-based rendering; disocclusions; image information; patch-based texture synthesis; per-pixel depth information; spatially consistent hole filling method; synthesized information; temporally consistent handling; virtual image; Cameras; Delta modulation; Filling; Pixel; Rendering (computer graphics); Sprites (computer); Transform coding; 3D video; Depth-image-based rendering; View synthesis; inpainting; texture synthesis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2010 17th IEEE International Conference on
  • Conference_Location
    Hong Kong
  • ISSN
    1522-4880
  • Print_ISBN
    978-1-4244-7992-4
  • Electronic_ISBN
    1522-4880
  • Type

    conf

  • DOI
    10.1109/ICIP.2010.5652138
  • Filename
    5652138