DocumentCode
3346131
Title
Hardware prototyping for the H.264 4×4 transformation [video coding]
Author
Amer, Ihab ; Badawy, Wael ; Jullien, Graham
Author_Institution
Dept. of Electr. & Comput. Eng., Calgary Univ., Alta., Canada
Volume
5
fYear
2004
fDate
17-21 May 2004
Abstract
This paper presents a hardware prototype of the H.264 transformation. The proposed architecture uses only add and shift operations to reduce the computational requirements for the 4×4 transform. The architecture is developed to be used in high-resolution applications such as high definition television (HDTV) and digital cinema. The developed architecture is prototyped and simulated using ModelSim 5.4®. It is synthesized using Leonardo Spectrum®. The results show that the architecture satisfies the real-time constraints required by different digital video applications.
Keywords
digital arithmetic; discrete wavelet transforms; high definition television; video coding; H.264 standard; H.264 transformation hardware prototype; HDTV; add operations; digital cinema; high definition television; real-time digital video constraints; shift operations; video-coding techniques; Computational modeling; Computer architecture; Discrete cosine transforms; Discrete transforms; Equations; HDTV; Hardware; Prototypes; Quantization; Video compression;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics, Speech, and Signal Processing, 2004. Proceedings. (ICASSP '04). IEEE International Conference on
ISSN
1520-6149
Print_ISBN
0-7803-8484-9
Type
conf
DOI
10.1109/ICASSP.2004.1327051
Filename
1327051
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