Title :
Effects of handling real objects and avatar fidelity on cognitive task performance in virtual environments
Author :
Lok, Benjamin ; Naik, Samir ; Whitton, Mary ; Brooks, Frederick P., Jr.
Author_Institution :
North Carolina Univ., Charlotte, NC, USA
Abstract :
Immersive virtual environments (VEs) provide participants with computer-generated environments filled with virtual objects to assist in learning, training, and practicing dangerous and/or expensive tasks. But for certain tasks, does having every object being virtual inhibit the interactivity? Further, does the virtual object´s visual fidelity affect performance? Overall VE effectiveness may be reduced if users spend most of their time and cognitive capacity learning how to interact and adapting to interacting with a purely virtual environment. We investigated how handling real objects and how self-avatar visual fidelity affects performance on a spatial cognitive task in an immersive VE. We compared participants´ performance on a block arrangement task in both a real-space environment and several virtual and hybrid environments. The results showed that manipulating real objects in a VE brings task performance closer to that of real space, compared to manipulating virtual objects.
Keywords :
computer based training; human factors; user interfaces; virtual reality; avatar fidelity; cognitive capacity; cognitive task performance; immersive VE; immersive virtual environments; performance; self-avatar visual fidelity; training; virtual objects; visual fidelity; Assembly; Avatars; Cognitive science; Engines; Feedback; Haptic interfaces; Libraries; Lubricating oils; Problem-solving; Virtual environment;
Conference_Titel :
Virtual Reality, 2003. Proceedings. IEEE
Print_ISBN :
0-7695-1882-6
DOI :
10.1109/VR.2003.1191130