• DocumentCode
    3350743
  • Title

    Effect of latency on presence in stressful virtual environments

  • Author

    Meehan, Michael ; Razzaque, Sharif ; Whitton, Mary C. ; Brooks, Frederick P., Jr.

  • Author_Institution
    Stanford Univ., CA, USA
  • fYear
    2003
  • fDate
    22-26 March 2003
  • Firstpage
    141
  • Lastpage
    148
  • Abstract
    Previous research has shown that even low end-to-end latency can have adverse effects on performance in virtual environments (VE). This paper reports on an experiment investigating the effect of latency on other metrics of VE effectiveness: physiological response, simulator sickness, and self-reported sense of presence. The VE used in the study includes two rooms: the first is normal and non-threatening; the second is designed to evoke a fear/stress response. Participants were assigned to either a low latency (∼50 ms) or high latency (∼90 ms) group. Participants in the low latency condition had a higher self-reported sense of presence and a statistically higher change in heart rate between the two rooms than did those in the high latency condition. There were no significant relationships between latency and simulator sickness.
  • Keywords
    human factors; user interfaces; virtual reality; experiment; fear; heart rate; latency; performance; physiological response; presence; simulator sickness; stress; stressful virtual environments; Data analysis; Delay; Demography; Displays; Heart rate; Position measurement; Signal generators; Skin; Stress measurement; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2003. Proceedings. IEEE
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-1882-6
  • Type

    conf

  • DOI
    10.1109/VR.2003.1191132
  • Filename
    1191132