DocumentCode :
3350743
Title :
Effect of latency on presence in stressful virtual environments
Author :
Meehan, Michael ; Razzaque, Sharif ; Whitton, Mary C. ; Brooks, Frederick P., Jr.
Author_Institution :
Stanford Univ., CA, USA
fYear :
2003
fDate :
22-26 March 2003
Firstpage :
141
Lastpage :
148
Abstract :
Previous research has shown that even low end-to-end latency can have adverse effects on performance in virtual environments (VE). This paper reports on an experiment investigating the effect of latency on other metrics of VE effectiveness: physiological response, simulator sickness, and self-reported sense of presence. The VE used in the study includes two rooms: the first is normal and non-threatening; the second is designed to evoke a fear/stress response. Participants were assigned to either a low latency (∼50 ms) or high latency (∼90 ms) group. Participants in the low latency condition had a higher self-reported sense of presence and a statistically higher change in heart rate between the two rooms than did those in the high latency condition. There were no significant relationships between latency and simulator sickness.
Keywords :
human factors; user interfaces; virtual reality; experiment; fear; heart rate; latency; performance; physiological response; presence; simulator sickness; stress; stressful virtual environments; Data analysis; Delay; Demography; Displays; Heart rate; Position measurement; Signal generators; Skin; Stress measurement; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2003. Proceedings. IEEE
ISSN :
1087-8270
Print_ISBN :
0-7695-1882-6
Type :
conf
DOI :
10.1109/VR.2003.1191132
Filename :
1191132
Link To Document :
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