DocumentCode
3350743
Title
Effect of latency on presence in stressful virtual environments
Author
Meehan, Michael ; Razzaque, Sharif ; Whitton, Mary C. ; Brooks, Frederick P., Jr.
Author_Institution
Stanford Univ., CA, USA
fYear
2003
fDate
22-26 March 2003
Firstpage
141
Lastpage
148
Abstract
Previous research has shown that even low end-to-end latency can have adverse effects on performance in virtual environments (VE). This paper reports on an experiment investigating the effect of latency on other metrics of VE effectiveness: physiological response, simulator sickness, and self-reported sense of presence. The VE used in the study includes two rooms: the first is normal and non-threatening; the second is designed to evoke a fear/stress response. Participants were assigned to either a low latency (∼50 ms) or high latency (∼90 ms) group. Participants in the low latency condition had a higher self-reported sense of presence and a statistically higher change in heart rate between the two rooms than did those in the high latency condition. There were no significant relationships between latency and simulator sickness.
Keywords
human factors; user interfaces; virtual reality; experiment; fear; heart rate; latency; performance; physiological response; presence; simulator sickness; stress; stressful virtual environments; Data analysis; Delay; Demography; Displays; Heart rate; Position measurement; Signal generators; Skin; Stress measurement; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2003. Proceedings. IEEE
ISSN
1087-8270
Print_ISBN
0-7695-1882-6
Type
conf
DOI
10.1109/VR.2003.1191132
Filename
1191132
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