• DocumentCode
    3350926
  • Title

    Dexterous object manipulation based on collision response

  • Author

    Hirota, Koichi ; Hirose, Michitaka

  • Author_Institution
    Res. Center for Adv. Sci. & Technol., Univ. of Tokyo, Japan
  • fYear
    2003
  • fDate
    22-26 March 2003
  • Firstpage
    232
  • Lastpage
    239
  • Abstract
    We propose an approach to object manipulation. In the approach, the user´s hand or fingers are represented by a set of interface points, the interaction force on each interface point is computed by the collision response computation algorithm, and the motion of the object is simulated based on the interaction force. We employed a fast collision response computation method to accommodate a large number of interaction points. Also, we devised a method for stable computation of object motion. We carried out experiments on interaction with models of varying complexity and demonstrated the feasibility of our approach for dexterous manipulations.
  • Keywords
    collision avoidance; digital simulation; virtual reality; collision response; collision response computation algorithm; dexterous object manipulation; fast collision response computation method; interaction force; interface points; object motion simulation; stable computation; Computational modeling; Computer interfaces; Fingers; Force feedback; Haptic interfaces; Object detection; Prototypes; Rendering (computer graphics); Shape; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2003. Proceedings. IEEE
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-1882-6
  • Type

    conf

  • DOI
    10.1109/VR.2003.1191144
  • Filename
    1191144