DocumentCode
3350926
Title
Dexterous object manipulation based on collision response
Author
Hirota, Koichi ; Hirose, Michitaka
Author_Institution
Res. Center for Adv. Sci. & Technol., Univ. of Tokyo, Japan
fYear
2003
fDate
22-26 March 2003
Firstpage
232
Lastpage
239
Abstract
We propose an approach to object manipulation. In the approach, the user´s hand or fingers are represented by a set of interface points, the interaction force on each interface point is computed by the collision response computation algorithm, and the motion of the object is simulated based on the interaction force. We employed a fast collision response computation method to accommodate a large number of interaction points. Also, we devised a method for stable computation of object motion. We carried out experiments on interaction with models of varying complexity and demonstrated the feasibility of our approach for dexterous manipulations.
Keywords
collision avoidance; digital simulation; virtual reality; collision response; collision response computation algorithm; dexterous object manipulation; fast collision response computation method; interaction force; interface points; object motion simulation; stable computation; Computational modeling; Computer interfaces; Fingers; Force feedback; Haptic interfaces; Object detection; Prototypes; Rendering (computer graphics); Shape; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2003. Proceedings. IEEE
ISSN
1087-8270
Print_ISBN
0-7695-1882-6
Type
conf
DOI
10.1109/VR.2003.1191144
Filename
1191144
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