DocumentCode
3351030
Title
Depth perception and visual after-effects at stereoscopic workbench displays
Author
Alexander, T. ; Conradi, J. ; Winkelholz, C.
Author_Institution
Res. Inst. for Commun., Inf. Process. & Ergonomics, Wachtberg, Germany
fYear
2003
fDate
22-26 March 2003
Firstpage
269
Lastpage
270
Abstract
The vivid and clear way of virtual scene presentation in virtual environments (VE) is nearly exclusively accomplished by stereoscopic displays. Depth perception with these displays differs from the viewing conditions in reality and causes usability problems. For this reason three important aspects of visualization at a stereoscopic workbench display were analyzed. The results of three experiments with terrain data as an example application show a significant increase of depth perception when using stereoscopy, while map texturing causes a significant decrease. For additional wireframe texture and head-tracking, no significant effects were found. With regards to the upper and lower bounds of stereoscopic visualization a linear relationship between the maximum elevation of single objects and the distance between fixation and projection plane was specified by regression analysis. Finally, it is shown that 1/2 hour activity at such a display does not result in negative after-effects for the visual system, including visual acuity, phoria, fusion, and stereoscopy. These results suggest the use of stereoscopic workbench displays for presentation of three-dimensional terrain data. In contrast, deficits of depth perception are verified resulting from overload of visual information, or from using a parallax which is too large for the presentation.
Keywords
data visualisation; image texture; three-dimensional displays; virtual reality; VE; depth perception; fixation plane; map texturing; parallax; projection plane; regression analysis; stereoscopic displays; stereoscopic visualization; stereoscopic workbench display; stereoscopic workbench displays; stereoscopy; terrain data; three-dimensional terrain data; usability problems; virtual environments; virtual scene presentation; visual acuity; visual after-effects; wireframe texture; Convergence; Data visualization; Delay; Displays; Electrical capacitance tomography; Ergonomics; Hip; Information processing; Layout; Visual system;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2003. Proceedings. IEEE
ISSN
1087-8270
Print_ISBN
0-7695-1882-6
Type
conf
DOI
10.1109/VR.2003.1191152
Filename
1191152
Link To Document