DocumentCode
3354059
Title
An approach to extract Natural Grasping Axes with a real 3D vision system
Author
Michel, Cedric ; Perdereau, Véronique ; Drouin, Michel
Author_Institution
Pierre Univ., Paris
Volume
4
fYear
2006
fDate
9-13 July 2006
Firstpage
3130
Lastpage
3135
Abstract
We address here the problem of grasping 3D objects whose geometrical envelopes are provided by a visual system. A previous article described a grasp planner based on the human grasp for virtual objects modelled with a rendering software. We made evident that, during the approaching phase, human beings shape their hands to comply with what we call the natural grasping axis, parallel to the palm and surrounded by the thumb facing the other fingers. However to estimate the grasping axes for real objects, it is crucial to extract their 3D geometry from their environment. In this paper, we propose to extend this original methodology for grasp planning by implementing an algorithm for 3D reconstruction with multi-cameras: the Voxel coloring. It consists in decomposing the scene to be reconstructed into small elements of volume projected onto the image set. A complete simulation example that illustrates the performance of the approach is given at the end
Keywords
cameras; computer vision; image colour analysis; image reconstruction; 3D geometry; 3D reconstruction; Voxel coloring; grasp planner; multicameras; natural grasping axes extraction; real 3D vision system; visual system; Fingers; Geometry; Grasping; Humans; Image reconstruction; Layout; Machine vision; Shape; Thumb; Visual system;
fLanguage
English
Publisher
ieee
Conference_Titel
Industrial Electronics, 2006 IEEE International Symposium on
Conference_Location
Montreal, Que.
Print_ISBN
1-4244-0496-7
Electronic_ISBN
1-4244-0497-5
Type
conf
DOI
10.1109/ISIE.2006.296116
Filename
4078892
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