• DocumentCode
    3354059
  • Title

    An approach to extract Natural Grasping Axes with a real 3D vision system

  • Author

    Michel, Cedric ; Perdereau, Véronique ; Drouin, Michel

  • Author_Institution
    Pierre Univ., Paris
  • Volume
    4
  • fYear
    2006
  • fDate
    9-13 July 2006
  • Firstpage
    3130
  • Lastpage
    3135
  • Abstract
    We address here the problem of grasping 3D objects whose geometrical envelopes are provided by a visual system. A previous article described a grasp planner based on the human grasp for virtual objects modelled with a rendering software. We made evident that, during the approaching phase, human beings shape their hands to comply with what we call the natural grasping axis, parallel to the palm and surrounded by the thumb facing the other fingers. However to estimate the grasping axes for real objects, it is crucial to extract their 3D geometry from their environment. In this paper, we propose to extend this original methodology for grasp planning by implementing an algorithm for 3D reconstruction with multi-cameras: the Voxel coloring. It consists in decomposing the scene to be reconstructed into small elements of volume projected onto the image set. A complete simulation example that illustrates the performance of the approach is given at the end
  • Keywords
    cameras; computer vision; image colour analysis; image reconstruction; 3D geometry; 3D reconstruction; Voxel coloring; grasp planner; multicameras; natural grasping axes extraction; real 3D vision system; visual system; Fingers; Geometry; Grasping; Humans; Image reconstruction; Layout; Machine vision; Shape; Thumb; Visual system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Industrial Electronics, 2006 IEEE International Symposium on
  • Conference_Location
    Montreal, Que.
  • Print_ISBN
    1-4244-0496-7
  • Electronic_ISBN
    1-4244-0497-5
  • Type

    conf

  • DOI
    10.1109/ISIE.2006.296116
  • Filename
    4078892