• DocumentCode
    3357191
  • Title

    Learning of biological behaviour by classifier

  • Author

    Kanoh, Hideaki ; Hosokawa, Akihiro

  • Author_Institution
    Sch. of Sci. & Technol., Meiji Univ., Kawasaki, Japan
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    228
  • Lastpage
    233
  • Abstract
    This paper investigates biological features of a virtual creature on the computer. It is assumed that the creature does not have a complex judgement, a sophisticated detector and has simple basic actions. The classifier system is used for the generation of its behaviour in a complicated environment made in the computer. The results show that the complicated action is generated by a series of simple actions, and that the complex action depends on a complex environment (attraction to the bait, escape from the enemy and avoidance of the obstacle), the aspect of acquisition of the new behaviour pattern is examined in detail
  • Keywords
    artificial life; evolutionary computation; learning (artificial intelligence); pattern classification; attraction to bait; avoidance of obstacles; behaviour pattern; biological behaviour; bucket brigade; classifier; classifier system; complex action; complex environment; escape from enemy; genetic algorithm; learning; simple basic actions; virtual creature; Animals; Biology computing; Constitution; Detectors; Genetic algorithms; Insects; Research and development; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications, International Workshop on, 2001.
  • Conference_Location
    Crimea
  • Print_ISBN
    0-7803-7164-X
  • Type

    conf

  • DOI
    10.1109/IDAACS.2001.942019
  • Filename
    942019