DocumentCode
3357191
Title
Learning of biological behaviour by classifier
Author
Kanoh, Hideaki ; Hosokawa, Akihiro
Author_Institution
Sch. of Sci. & Technol., Meiji Univ., Kawasaki, Japan
fYear
2001
fDate
2001
Firstpage
228
Lastpage
233
Abstract
This paper investigates biological features of a virtual creature on the computer. It is assumed that the creature does not have a complex judgement, a sophisticated detector and has simple basic actions. The classifier system is used for the generation of its behaviour in a complicated environment made in the computer. The results show that the complicated action is generated by a series of simple actions, and that the complex action depends on a complex environment (attraction to the bait, escape from the enemy and avoidance of the obstacle), the aspect of acquisition of the new behaviour pattern is examined in detail
Keywords
artificial life; evolutionary computation; learning (artificial intelligence); pattern classification; attraction to bait; avoidance of obstacles; behaviour pattern; biological behaviour; bucket brigade; classifier; classifier system; complex action; complex environment; escape from enemy; genetic algorithm; learning; simple basic actions; virtual creature; Animals; Biology computing; Constitution; Detectors; Genetic algorithms; Insects; Research and development; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications, International Workshop on, 2001.
Conference_Location
Crimea
Print_ISBN
0-7803-7164-X
Type
conf
DOI
10.1109/IDAACS.2001.942019
Filename
942019
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