DocumentCode
3358341
Title
A study on the real-time toon rendering for 3D geometry model
Author
Kang, Daeuk ; Kim, Donghwan ; Yoon, Kyunghyun
Author_Institution
Graduate Sch. of Adv. Imaging Sci., Multimedia & Film, Japan
fYear
2001
fDate
2001
Firstpage
391
Lastpage
396
Abstract
Non-photorealistic rendering techniques, such as cartoon (or toon) rendering, can greatly enhance the quality of hand-drawn cel animation images, and with less effort. For this reason, toon rendering is one of the most popular techniques used in the cel animation image production field. Existing toon rendering techniques, however, have not been effective enough for real-time image processing. Because these techniques have not been adequate for certain processes that need immediate response, such as virtual reality or video games, this paper suggests a real-time toon rendering method to overcome this limitation via real-time outline detection and Phong shading. In addition, an effective resulting image can be produced by adding a shadow using a fast shadow-generating algorithm, while real-time execution remains possible
Keywords
cinematography; computational geometry; computer animation; computer games; image processing; real-time systems; rendering (computer graphics); solid modelling; virtual reality; 3D geometry model; Phong shading; cartoons; fast shadow-generating algorithm; hand-drawn cel animation images; image production; immediate response; nonphotorealistic rendering; outline extraction; real-time image processing; real-time outline detection; real-time toon rendering; shadow Z-buffer; video games; virtual reality; Animation; Computer graphics; Data mining; Games; Geometry; Humans; Image processing; Production; Rendering (computer graphics); Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation, 2001. Proceedings. Fifth International Conference on
Conference_Location
London
Print_ISBN
0-7695-1195-3
Type
conf
DOI
10.1109/IV.2001.942087
Filename
942087
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