DocumentCode :
3358865
Title :
An event architecture for distributed interactive multisensory rendering
Author :
Edmunds, Timothy ; Pai, Dinesh K.
Author_Institution :
Rutgers Univ., New Brunswick, NJ
fYear :
2006
fDate :
22-25 Oct. 2006
Firstpage :
197
Lastpage :
202
Abstract :
We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions into a series of discrete, perceptually significant events, and structure the application architecture within this event-based context. We analyze the sources of latency, and develop a framework for event prediction and scheduling. Our framework decouples synchronization from latency, and uses prediction to reduce latency when possible. We evaluate the performance of the architecture using vision-based motion sensing and multisensory rendering using haptics, sounds, and graphics. The architecture makes it easy to achieve good performance using commodity off-the-shelf hardware.
Keywords :
augmented reality; rendering (computer graphics); software architecture; commodity off-the-shelf hardware; distributed interactive multisensory rendering; event architecture; event-based context; interactive virtual environments; vision-based motion sensing; Augmented reality; Computer displays; Computer networks; Delay; Frequency synchronization; Graphics; Haptic interfaces; Rendering (computer graphics); Trajectory; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality, 2006. ISMAR 2006. IEEE/ACM International Symposium on
Conference_Location :
Santa Barbard, CA
Print_ISBN :
1-4244-0650-1
Electronic_ISBN :
1-4244-0651-X
Type :
conf
DOI :
10.1109/ISMAR.2006.297814
Filename :
4079276
Link To Document :
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