DocumentCode :
3361003
Title :
Visual system design for excavator simulator with deformable terrain
Author :
Ni, Tao ; Zhao, Dingxuan ; Ni, Shui
Author_Institution :
Coll. of Mech. Sci. & Eng., Jilin Univ., Changchun, China
fYear :
2009
fDate :
9-12 Aug. 2009
Firstpage :
724
Lastpage :
728
Abstract :
The visual system of an excavator simulator has been developed in this paper for training human operators and evaluating control strategies for heavy-duty hydraulic machines. In such a system, the operator controls a virtual excavator by means of a joystick while experiencing realistic operating feelings through force feedback, graphical displays, and sound effects in virtual operating environments. Real-time Optimally Adapting Mesh (ROAM) algorithm is applied for the generating and updating of the dynamic terrain mesh. Considering the terrain mesh in operation field needs a more detail level than that of unexcavated region, a dynamic resolution for excavated area is used to extend the hierarchy of terrain mesh as the terrain deformation takes place. A GPU (graphics processing unit)-based, terrain-rendering methodology is adopted to create a realistic visual appearance for different operation regions on terrain such as excavated areas and dumped soil areas during the excavator simulation. The swept soil in excavator´s bucket is considered made up of large amounts of particles and particle system is applied for in charge of managing the soil particles and produce the dynamic interaction visual effect of excavator´s soil dumping. The graphic simulation of excavator is realized in a PC with satisfying frame rate up of 60 per second, which provides a low-cost solution not only for simulator of the excavators, but also for other construction vehicles.
Keywords :
computerised control; computerised instrumentation; excavators; force feedback; graphical user interfaces; interactive devices; virtual reality; construction vehicles; deformable terrain; dynamic terrain mesh; excavator graphic simulation; excavator simulator; force feedback; graphical displays; graphics processing unit; heavy duty hydraulic machines; human operators; real-time optimally adapting mesh algorithm; realistic operating feelings; realistic visual appearance; soil dumping; terrain deformation; terrain rendering; virtual excavator; virtual operating environments; visual system design; Control systems; Deformable models; Force control; Force feedback; Graphics; Humans; Hydraulic equipment; Soil; Vehicle dynamics; Visual system; GPU; ROAM; deformable terrain; dynamic resolution; texture composition;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mechatronics and Automation, 2009. ICMA 2009. International Conference on
Conference_Location :
Changchun
Print_ISBN :
978-1-4244-2692-8
Electronic_ISBN :
978-1-4244-2693-5
Type :
conf
DOI :
10.1109/ICMA.2009.5246101
Filename :
5246101
Link To Document :
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