DocumentCode :
3362386
Title :
A characterizable shape-from-texture algorithm using the spectrogram
Author :
Krumm, John ; Shafer, Steven A.
Author_Institution :
Intelligent Syst. & Robotics Center, Sandia Nat. Labs., Albuquerque, NM, USA
fYear :
1994
fDate :
25-28 Oct 1994
Firstpage :
322
Lastpage :
325
Abstract :
Perspective-induced deformations on otherwise uniformly textured surfaces can be used to compute surface normals of objects from monocular images. This is shape-from-texture. Traditional shape-from-texture algorithms are based on image features like blobs and lines, and it is hard to predict how well the algorithms will work on real data. Newer algorithms are based on local spatial frequency representations, which can be characterized mathematically from beginning to end. We summarize our spectrogram-based algorithm, and show how we can characterize the performance of the algorithm based on the program parameters and the underlying texture
Keywords :
image representation; image texture; local spatial frequency representations; monocular images; perspective-induced deformations; shape-from-texture algorithm; spectrogram; surface normals; Algorithm design and analysis; Cameras; Computer vision; Frequency; Image texture analysis; Intelligent robots; Intelligent systems; Shape measurement; Spectrogram; Surface texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Time-Frequency and Time-Scale Analysis, 1994., Proceedings of the IEEE-SP International Symposium on
Conference_Location :
Philadelphia, PA
Print_ISBN :
0-7803-2127-8
Type :
conf
DOI :
10.1109/TFSA.1994.467228
Filename :
467228
Link To Document :
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