• DocumentCode
    3362386
  • Title

    A characterizable shape-from-texture algorithm using the spectrogram

  • Author

    Krumm, John ; Shafer, Steven A.

  • Author_Institution
    Intelligent Syst. & Robotics Center, Sandia Nat. Labs., Albuquerque, NM, USA
  • fYear
    1994
  • fDate
    25-28 Oct 1994
  • Firstpage
    322
  • Lastpage
    325
  • Abstract
    Perspective-induced deformations on otherwise uniformly textured surfaces can be used to compute surface normals of objects from monocular images. This is shape-from-texture. Traditional shape-from-texture algorithms are based on image features like blobs and lines, and it is hard to predict how well the algorithms will work on real data. Newer algorithms are based on local spatial frequency representations, which can be characterized mathematically from beginning to end. We summarize our spectrogram-based algorithm, and show how we can characterize the performance of the algorithm based on the program parameters and the underlying texture
  • Keywords
    image representation; image texture; local spatial frequency representations; monocular images; perspective-induced deformations; shape-from-texture algorithm; spectrogram; surface normals; Algorithm design and analysis; Cameras; Computer vision; Frequency; Image texture analysis; Intelligent robots; Intelligent systems; Shape measurement; Spectrogram; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Time-Frequency and Time-Scale Analysis, 1994., Proceedings of the IEEE-SP International Symposium on
  • Conference_Location
    Philadelphia, PA
  • Print_ISBN
    0-7803-2127-8
  • Type

    conf

  • DOI
    10.1109/TFSA.1994.467228
  • Filename
    467228