• DocumentCode
    336383
  • Title

    Vestibular cues and virtual environments: choosing the magnitude of the vestibular cue

  • Author

    Harris, Laurence ; Jenkin, Michael ; Zikovitz, Daniel C.

  • Author_Institution
    Dept. of Psychology, York Univ., Toronto, Ont., Canada
  • fYear
    1999
  • fDate
    13-17 Mar 1999
  • Firstpage
    229
  • Lastpage
    236
  • Abstract
    The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an environment. The lack of the normal complement of cues may contribute to cybersickness and may affect operator performance. Previously (1998) we described the effect of adding vestibular cues during passive linear motion and showed an unexpected dominance of the vestibular cue in determining the magnitude of the perceived motion. Here we vary the relative magnitude of the visual and vestibular cues and describe a simple linear summation model that predicts the resulting perceived magnitude of motion. The model suggests that designers of virtual reality displays should add vestibular information in a ratio of one to four with the visual motion to obtain convincing and accurate performance
  • Keywords
    haptic interfaces; virtual reality; linear summation model; passive linear motion; realistic visual simulation; vestibular cues; virtual environments; virtual reality displays; Acceleration; Biological system modeling; Computational biology; Computational modeling; Computer science; Displays; Optical sensors; Psychology; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 1999. Proceedings., IEEE
  • Conference_Location
    Houston, TX
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-0093-5
  • Type

    conf

  • DOI
    10.1109/VR.1999.756956
  • Filename
    756956