DocumentCode :
336383
Title :
Vestibular cues and virtual environments: choosing the magnitude of the vestibular cue
Author :
Harris, Laurence ; Jenkin, Michael ; Zikovitz, Daniel C.
Author_Institution :
Dept. of Psychology, York Univ., Toronto, Ont., Canada
fYear :
1999
fDate :
13-17 Mar 1999
Firstpage :
229
Lastpage :
236
Abstract :
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an environment. The lack of the normal complement of cues may contribute to cybersickness and may affect operator performance. Previously (1998) we described the effect of adding vestibular cues during passive linear motion and showed an unexpected dominance of the vestibular cue in determining the magnitude of the perceived motion. Here we vary the relative magnitude of the visual and vestibular cues and describe a simple linear summation model that predicts the resulting perceived magnitude of motion. The model suggests that designers of virtual reality displays should add vestibular information in a ratio of one to four with the visual motion to obtain convincing and accurate performance
Keywords :
haptic interfaces; virtual reality; linear summation model; passive linear motion; realistic visual simulation; vestibular cues; virtual environments; virtual reality displays; Acceleration; Biological system modeling; Computational biology; Computational modeling; Computer science; Displays; Optical sensors; Psychology; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 1999. Proceedings., IEEE
Conference_Location :
Houston, TX
ISSN :
1087-8270
Print_ISBN :
0-7695-0093-5
Type :
conf
DOI :
10.1109/VR.1999.756956
Filename :
756956
Link To Document :
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