DocumentCode :
3366569
Title :
Simulation of static and dynamic wrinkles of skin
Author :
Wu, Yin ; Kalra, Prem ; Thalmann, Nadia Magnenat
Author_Institution :
MIRAlab, CUI, Geneva Univ., Switzerland
fYear :
1996
fDate :
3-4 Jun 1996
Firstpage :
90
Lastpage :
97
Abstract :
Wrinkles are an extremely important contribution for enhancing the realism of human figure models. We present an approach to generate static and dynamic wrinkles on human skin. For the static model, we consider micro and macro structures of the skin surface geometry. For the wrinkle dynamics, an approach using a biomechanical skin model is employed. The tile texture patterns in the micro structure of skin surface are created using planar Delaunay triangulation. Functions of barycentric coordinates are applied to simulate the curved ridges. The visible (macro) flexure lines which may form wrinkles are predefined edges on the micro structure. These lines act as constraints for the hierarchical triangulation process. Furthermore, the dynamics of expressive wrinkles-controlling their depth and fold-is modeled according to the principal strain of the deformed skin surface. Bump texture mapping is used for skin rendering
Keywords :
biomechanics; computational geometry; computer animation; image texture; mesh generation; realistic images; rendering (computer graphics); skin; barycentric coordinates; biomechanical skin model; bump texture mapping; curved ridge simulation; deformed skin surface; human figure model realism; planar Delaunay triangulation; skin rendering; skin surface; skin surface geometry; skin wrinkle simulation; static model; texture patterns; Animation; Biological system modeling; Capacitive sensors; Deformable models; Geometry; Humans; Lattices; Skin; Solid modeling; Tiles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation '96. Proceedings
Conference_Location :
Geneva
ISSN :
1087-4844
Print_ISBN :
0-8186-7588-8
Type :
conf
DOI :
10.1109/CA.1996.540491
Filename :
540491
Link To Document :
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