DocumentCode
3366602
Title
Facial animation
Author
Dubreuil, Nicolas ; Bechmann, Dominique
Author_Institution
Dept. d´´Inf., Univ. Louis Pasteur, Strasbourg, France
fYear
1996
fDate
3-4 Jun 1996
Firstpage
98
Lastpage
109
Abstract
We present an application to facial animation of the DOGMA (Deformation Of Geometrical Model Animated) model. We describe an order-controlled animation, where a first set of orders simulate the contraction of different facial muscles, a second some facial expressions. The main interest of this method is the manipulation of faces with various shape. Since the deformations given by the animation model DOGMA are space deformations, the only necessity is a hierarchical structuring of the different face components. With this method the same facial animation order can easily be used for various objects with different shapes, if they present the same hierarchical structuring
Keywords
computational geometry; computer animation; muscle; realistic images; DOGMA model; Deformation Of Geometrical Model Animated; facial animation; facial expressions; facial muscle contraction; hierarchical structuring; order-controlled animation; space deformations; Bones; Contracts; Control systems; Deformable models; Facial animation; Facial muscles; Psychology; Shape control; Skin; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '96. Proceedings
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-8186-7588-8
Type
conf
DOI
10.1109/CA.1996.540492
Filename
540492
Link To Document