DocumentCode
3366631
Title
Integrating 2½-D computer animation techniques for supporting traditional animation
Author
Van Reeth, Frank
Author_Institution
Expertise Centre for Digital Media, Limburgs Univ. Centrum, Diepenbeek, Belgium
fYear
1996
fDate
3-4 Jun 1996
Firstpage
118
Lastpage
125
Abstract
This paper is about a 2½-D animation system, termed RUFIAS (from RUbbery FIgure Animation System), that is utilized for the creation of computer animation sequences which have the look and feel of traditional hand-drawn animation productions. RUFIAS provides a user interface where various basic methods of animation specification are provided, of which an approximated dynamic motion specification technique and motion curve based animation are the most important, and where various character drawing methods are provided, of which parameterized outline drawing and free-form skeleton object drawing are the most important. RUFIAS is implemented on state-of-the-art graphics workstations, allowing an interactive (as well as real-time) creation of animation sequences by means of direct manipulation
Keywords
computer animation; formal specification; human factors; interactive systems; real-time systems; user interfaces; 2½D computer animation; RUFIAS; Rubbery Figure Animation System; animation sequences; animation specification; character drawing methods; direct manipulation interface; dynamic motion specification; free-form skeleton object drawing; graphics workstations; hand-drawn animation; interactive system; motion curve based animation; parameterized outline drawing; real-time system; two and a half dimensional animation; user interface; Animation; Cameras; Computer graphics; Production systems; Shape; Skeleton; User interfaces; Virtual reality; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '96. Proceedings
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-8186-7588-8
Type
conf
DOI
10.1109/CA.1996.540494
Filename
540494
Link To Document