DocumentCode :
3366631
Title :
Integrating 2½-D computer animation techniques for supporting traditional animation
Author :
Van Reeth, Frank
Author_Institution :
Expertise Centre for Digital Media, Limburgs Univ. Centrum, Diepenbeek, Belgium
fYear :
1996
fDate :
3-4 Jun 1996
Firstpage :
118
Lastpage :
125
Abstract :
This paper is about a 2½-D animation system, termed RUFIAS (from RUbbery FIgure Animation System), that is utilized for the creation of computer animation sequences which have the look and feel of traditional hand-drawn animation productions. RUFIAS provides a user interface where various basic methods of animation specification are provided, of which an approximated dynamic motion specification technique and motion curve based animation are the most important, and where various character drawing methods are provided, of which parameterized outline drawing and free-form skeleton object drawing are the most important. RUFIAS is implemented on state-of-the-art graphics workstations, allowing an interactive (as well as real-time) creation of animation sequences by means of direct manipulation
Keywords :
computer animation; formal specification; human factors; interactive systems; real-time systems; user interfaces; 2½D computer animation; RUFIAS; Rubbery Figure Animation System; animation sequences; animation specification; character drawing methods; direct manipulation interface; dynamic motion specification; free-form skeleton object drawing; graphics workstations; hand-drawn animation; interactive system; motion curve based animation; parameterized outline drawing; real-time system; two and a half dimensional animation; user interface; Animation; Cameras; Computer graphics; Production systems; Shape; Skeleton; User interfaces; Virtual reality; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation '96. Proceedings
Conference_Location :
Geneva
ISSN :
1087-4844
Print_ISBN :
0-8186-7588-8
Type :
conf
DOI :
10.1109/CA.1996.540494
Filename :
540494
Link To Document :
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