DocumentCode :
3367947
Title :
Realistic vehicle driving simulator with dynamic terrain deformation
Author :
Ni, Tao ; Zhao, Dingxuan ; Zhang, Hongyan
Author_Institution :
Coll. of Mech. Sci. & Eng., Jilin Univ., Changchun, China
fYear :
2009
fDate :
9-12 Aug. 2009
Firstpage :
4795
Lastpage :
4800
Abstract :
Driving simulators are booming in recent years for vehicle system development, human factor study, and training of driving skills. In this paper, a new type of driving simulator is introduced with four Liquid Crystal Displays (LCDs) placed at the corresponding widows position in the driving cab, instead of using commonly front or rear multiple projector for the projection solution. In such a system, the driver sits in the driving cab and drives the vehicle facing the computer generated graphic images on the LCDs just as if looking through the real window. To enhance the visual effect of the simulation, dynamic terrain base on Real-time Optimally Adapting Mesh (ROAM) algorithm is involved to produce the realistic terrain deformation during the vehicle tire-soil interaction. Considering the terrain mesh in tire-soil interacting fields need a more detail level than that of untouched region and the precise location where deformation takes place in not known until run time, a dynamic resolution for touched area is used to extend the hierarchy of terrain mesh as the terrain deformation takes place. The software of the simulator is designed using open source game engine-Delta3D, which support the most advanced feature of the latest graphics hardware and shader technology, and lack of proprietary vendor lock-in and licensing fees at the same time.
Keywords :
computer graphics; liquid crystal displays; public domain software; road traffic; traffic engineering computing; Delta3D game; computer generated graphic images; dynamic terrain deformation; liquid crystal displays; open source game engine; realistic vehicle driving simulator; realtime optimally adapting mesh algorithm; vehicle tire-soil interaction; Computational modeling; Computer graphics; Deformable models; Drives; Human factors; Image generation; Liquid crystal displays; Vehicle driving; Vehicle dynamics; Visual effects; Delta3D; LCD window; ROAM; perspective correction; terrain deformation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mechatronics and Automation, 2009. ICMA 2009. International Conference on
Conference_Location :
Changchun
Print_ISBN :
978-1-4244-2692-8
Electronic_ISBN :
978-1-4244-2693-5
Type :
conf
DOI :
10.1109/ICMA.2009.5246436
Filename :
5246436
Link To Document :
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