• DocumentCode
    3373897
  • Title

    Gaming simulations with environmental trajectories that maximize information gain

  • Author

    Flotterod, G. ; Meijer, Sebastiaan

  • Author_Institution
    KTH R. Inst. of Technol., Stockholm, Sweden
  • fYear
    2012
  • fDate
    9-12 Dec. 2012
  • Firstpage
    1
  • Lastpage
    12
  • Abstract
    Gaming simulations put real actors in simulated environments. Example applications are training and scenario analysis in transport operations and disaster management. Running a single gaming simulation is an expensive endeavor and therefore must be led through interesting scenario configurations to maximize the learning or research outcomes. This article presents an approach to automatically control the simulated environment in account for the real players´ behavior such that a maximum usability of the session is ensured. The approach accesses elements from discrete choice theory and provides the game designer with different options to tailor the type of learning. An archetypical application demonstrates the usefulness of the approach.
  • Keywords
    computer games; discrete event simulation; emergency management; disaster management; discrete choice theory; environmental trajectory; game designer; gaming simulations; information gain; maximum usability; scenario analysis; scenario configurations; simulated environments; training analysis; transport operations; Abstracts; Computational modeling; Computer aided software engineering; Computers; Concrete; Games; Trajectory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference (WSC), Proceedings of the 2012 Winter
  • Conference_Location
    Berlin
  • ISSN
    0891-7736
  • Print_ISBN
    978-1-4673-4779-2
  • Electronic_ISBN
    0891-7736
  • Type

    conf

  • DOI
    10.1109/WSC.2012.6465068
  • Filename
    6465068