DocumentCode
3373897
Title
Gaming simulations with environmental trajectories that maximize information gain
Author
Flotterod, G. ; Meijer, Sebastiaan
Author_Institution
KTH R. Inst. of Technol., Stockholm, Sweden
fYear
2012
fDate
9-12 Dec. 2012
Firstpage
1
Lastpage
12
Abstract
Gaming simulations put real actors in simulated environments. Example applications are training and scenario analysis in transport operations and disaster management. Running a single gaming simulation is an expensive endeavor and therefore must be led through interesting scenario configurations to maximize the learning or research outcomes. This article presents an approach to automatically control the simulated environment in account for the real players´ behavior such that a maximum usability of the session is ensured. The approach accesses elements from discrete choice theory and provides the game designer with different options to tailor the type of learning. An archetypical application demonstrates the usefulness of the approach.
Keywords
computer games; discrete event simulation; emergency management; disaster management; discrete choice theory; environmental trajectory; game designer; gaming simulations; information gain; maximum usability; scenario analysis; scenario configurations; simulated environments; training analysis; transport operations; Abstracts; Computational modeling; Computer aided software engineering; Computers; Concrete; Games; Trajectory;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference (WSC), Proceedings of the 2012 Winter
Conference_Location
Berlin
ISSN
0891-7736
Print_ISBN
978-1-4673-4779-2
Electronic_ISBN
0891-7736
Type
conf
DOI
10.1109/WSC.2012.6465068
Filename
6465068
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