DocumentCode :
3375273
Title :
LOD-sprite technique for accelerated terrain rendering
Author :
Chen, Baoquan ; Swan, J. Edward, II ; Kuo, Eddy ; Kaufman, Arie
Author_Institution :
State Univ. of New York, Stony Brook, NY, USA
fYear :
1999
fDate :
29-29 Oct. 1999
Firstpage :
291
Lastpage :
536
Abstract :
We present a novel rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image sprites (previously rendered images). Our primary application is accelerating terrain rendering. The LOD-sprite technique renders an initial frame using a high-resolution model of the scene geometry. It renders subsequent frames with a much lower-resolution model of the scene geometry and texture-maps each polygon with the image sprite from the initial high-resolution frame. As it renders these subsequent frames, the technique measures the error associated with the divergence of the view position from the position where the initial frame was rendered. Once this error exceeds a user-defined threshold, the technique re-renders the scene from the high-resolution model. We have efficiently implemented the LOD-sprite technique with texture mapping graphics hardware. Although to date we have only applied LOD-sprite to terrain rendering, it could easily be extended to other applications. We feel LOD-sprite holds particular promise for real time rendering systems.
Keywords :
cartography; computational geometry; rendering (computer graphics); terrain mapping; virtual reality; LOD-sprite rendering; LOD-sprite technique; accelerated terrain rendering; high-resolution frame; high-resolution model; image sprites; level-of-detail representation; previously rendered images; real time rendering systems; rendering technique; scene geometry; texture mapping graphics hardware; texture-mapping; user-defined threshold; view position; virtual reality; Acceleration; Geometry; Graphics; Hardware; Layout; Position measurement; Rendering (computer graphics); Solid modeling; Sprites (computer); Terrain mapping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization '99. Proceedings
Conference_Location :
San Francisco, CA, USA
ISSN :
1070-2385
Print_ISBN :
0-7803-5897-X
Type :
conf
DOI :
10.1109/VISUAL.1999.809900
Filename :
809900
Link To Document :
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