• DocumentCode
    3375517
  • Title

    Parallelized generation of photon texture and real-time rendering on GPU

  • Author

    Liu Xiaoping ; Chen Hao ; Xie Wenjun ; Wang Qijun

  • Author_Institution
    Sch. of Comput. & Inf., VCC Lab., Univ. of Technol., Hefei, China
  • fYear
    2009
  • fDate
    19-21 Aug. 2009
  • Firstpage
    514
  • Lastpage
    518
  • Abstract
    In the basis of photon texture data generated by parallelized algorithm, we propose the real-time rendering algorithm. This method stores pre-computed results of photon mapping as textures before rendering, and looks for adjacent photons by programming on GPU (graphics processing unit). The algorithm takes full advantage of the computing capacity of GPU to accelerate the process of searching photon map. The experiment has proved that this algorithm can enhance efficiency of rendering for real-time interaction, also ensure rendering effect.
  • Keywords
    coprocessors; rendering (computer graphics); GPU; graphics processing unit; parallelized algorithm; photon mapping; photon texture data; real-time rendering; Acceleration; Bibliographies; Clustering algorithms; Computer graphics; Concurrent computing; Laboratories; Layout; Optical computing; Photonics; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics, 2009. CAD/Graphics '09. 11th IEEE International Conference on
  • Conference_Location
    Huangshan
  • Print_ISBN
    978-1-4244-3699-6
  • Electronic_ISBN
    978-1-4244-3701-6
  • Type

    conf

  • DOI
    10.1109/CADCG.2009.5246851
  • Filename
    5246851