DocumentCode
3375732
Title
Designing serious games for revenue management training and strategy development
Author
Cleophas, Catherine
Author_Institution
Freie Univ. Berlin, Berlin, Germany
fYear
2012
fDate
9-12 Dec. 2012
Firstpage
1
Lastpage
12
Abstract
This paper proposes a framework for the design of serious games in the area of revenue management. At this time, there is little systematic consideration of simulation-based serious games and their set-up available in this field. The suggested framework regards games as structured in three layered stages and explicates decisions influencing their design and focus. These decisions are structured according to five aspects: concurrence, conditions, cognizance, cooperation and competition. Revenue management provides a particular challenge as its success depends not only on the customer choice, competition and sophisticated operations research algorithms, but also on analysts´ understanding. Simulation systems are a well-known tool for the evaluation of revenue management approaches in research and practice and can easily be extended for use in serious games. The framework introduced here can be used for future evaluations of alternative designs of serious games aiming to improve revenue management understanding and strategy evaluation.
Keywords
computer games; financial management; cognizance aspect; competition aspect; concurrence aspect; conditions aspect; cooperation aspect; operations research algorithms; revenue management training; serious game design; simulation systems; simulation-based serious games; strategy development; Availability; Computational modeling; Games; Humans; Solid modeling; Stochastic processes; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference (WSC), Proceedings of the 2012 Winter
Conference_Location
Berlin
ISSN
0891-7736
Print_ISBN
978-1-4673-4779-2
Electronic_ISBN
0891-7736
Type
conf
DOI
10.1109/WSC.2012.6465154
Filename
6465154
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