DocumentCode :
3375930
Title :
Cognitive Emotion in Speech Interactive Games
Author :
Rudra, Tarashankar ; Bossomaier, Terry
Author_Institution :
Dept. of Comput. Sci., Macquarie Univ., Sydney, NSW
fYear :
2005
fDate :
21-24 Nov. 2005
Firstpage :
1
Lastpage :
6
Abstract :
This paper falls into the category of human computer interaction. Here the focus lies in injecting emotions into the non-player characters (NPC) in reaction to the emotion of the player in computer games. The idea of injecting emotion into games has been a popular topic for discussion in the games industry today. The paper reviews the emotional side of games from both the game side and the human player side, considering speech style and content, facial expressions and gestures. The emotional content is encapsulated within an XML and an associated finite state automaton.
Keywords :
XML; computer games; emotion recognition; human computer interaction; interactive programming; XML; cognitive emotion; computer games; finite state automaton; games industry; human computer interaction; nonplayer characters; speech interactive games; Cognition; Computer displays; Human computer interaction; Mathematical model; Mathematics; Speech analysis; Speech synthesis; Toy industry; Unified modeling language; XML; Emotioneering¿; XML; cognition; prosody;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
TENCON 2005 2005 IEEE Region 10
Conference_Location :
Melbourne, Qld.
Print_ISBN :
0-7803-9311-2
Electronic_ISBN :
0-7803-9312-0
Type :
conf
DOI :
10.1109/TENCON.2005.300854
Filename :
4084868
Link To Document :
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