DocumentCode
3376009
Title
Analysis of Conversational Game Pidgin Language
Author
Rudra, Tarashankar ; Tien, David ; Kavakli, Manolya
Author_Institution
Dept. of Comput. Sci., Macquarie Univ., Macquarie Park, NSW
fYear
2005
fDate
21-24 Nov. 2005
Firstpage
1
Lastpage
4
Abstract
In this paper we analyze a new language called game Pidgin language (GPL) for speech interactive computer games. We use two formulas namely entropy and perfect information of Information Theory to perform the analysis. We establish that GPL is an efficient language for communication in real time speech interactive systems.
Keywords
computer games; interactive systems; natural language interfaces; conversational game Pidgin language; real time speech interactive systems; speech interactive computer games; Australia; Computer industry; Computer science; Humans; Information theory; Natural language processing; Natural languages; Software tools; Speech analysis; Toy industry; GPL; Information Theory; Pidgin;
fLanguage
English
Publisher
ieee
Conference_Titel
TENCON 2005 2005 IEEE Region 10
Conference_Location
Melbourne, Qld.
Print_ISBN
0-7803-9311-2
Electronic_ISBN
0-7803-9312-0
Type
conf
DOI
10.1109/TENCON.2005.300857
Filename
4084871
Link To Document