• DocumentCode
    3376187
  • Title

    Hand tracking and animation

  • Author

    Li, Jituo ; Bai, Li ; Wang, Yangsheng ; Tosas, Martin

  • Author_Institution
    Digital Interactive Media Lab., Chinese Acad. of Sci., Beijing, China
  • fYear
    2009
  • fDate
    19-21 Aug. 2009
  • Firstpage
    318
  • Lastpage
    323
  • Abstract
    In this paper we present an approach for animating a virtual hand model with the animation data extracting from hand tracking results. We track the hand by using particle filters and deformable contour templates with a Web camera; then we extend the 2D tracking results into 3D animation data using inverse kinematics method; finally, local frame based method is proposed to simulate a 3D virtual hand with the 3D animation data. Our system performs in real time.
  • Keywords
    computer animation; edge detection; particle filtering (numerical methods); virtual reality; 3D animation data; computer animation; deformable contour templates; hand tracking; inverse kinematics; particle filters; virtual hand model; Animation; Bones; Cameras; Data mining; Deformable models; Humans; Kinematics; Particle filters; Particle tracking; Real time systems; hand animation; hand tracking; inverse kinematics; local frame; particle filter;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics, 2009. CAD/Graphics '09. 11th IEEE International Conference on
  • Conference_Location
    Huangshan
  • Print_ISBN
    978-1-4244-3699-6
  • Electronic_ISBN
    978-1-4244-3701-6
  • Type

    conf

  • DOI
    10.1109/CADCG.2009.5246885
  • Filename
    5246885