DocumentCode
3376187
Title
Hand tracking and animation
Author
Li, Jituo ; Bai, Li ; Wang, Yangsheng ; Tosas, Martin
Author_Institution
Digital Interactive Media Lab., Chinese Acad. of Sci., Beijing, China
fYear
2009
fDate
19-21 Aug. 2009
Firstpage
318
Lastpage
323
Abstract
In this paper we present an approach for animating a virtual hand model with the animation data extracting from hand tracking results. We track the hand by using particle filters and deformable contour templates with a Web camera; then we extend the 2D tracking results into 3D animation data using inverse kinematics method; finally, local frame based method is proposed to simulate a 3D virtual hand with the 3D animation data. Our system performs in real time.
Keywords
computer animation; edge detection; particle filtering (numerical methods); virtual reality; 3D animation data; computer animation; deformable contour templates; hand tracking; inverse kinematics; particle filters; virtual hand model; Animation; Bones; Cameras; Data mining; Deformable models; Humans; Kinematics; Particle filters; Particle tracking; Real time systems; hand animation; hand tracking; inverse kinematics; local frame; particle filter;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics, 2009. CAD/Graphics '09. 11th IEEE International Conference on
Conference_Location
Huangshan
Print_ISBN
978-1-4244-3699-6
Electronic_ISBN
978-1-4244-3701-6
Type
conf
DOI
10.1109/CADCG.2009.5246885
Filename
5246885
Link To Document