DocumentCode :
3376389
Title :
Simulation backbone for gaming simulation in railways: A case study
Author :
Middelkoop, D. ; Meijer, Sebastiaan ; Steneker, J. ; Sehic, E. ; Mazzarello, M.
Author_Institution :
ProRail Vervoer en Dienstregeling, Utrecht, Netherlands
fYear :
2012
fDate :
9-12 Dec. 2012
Firstpage :
1
Lastpage :
13
Abstract :
The Dutch railway is one of the world´s busiest. Innovative measures are necessary, to cope with the projected growth of transport demand. The impact of innovations brings uncertainty to the decision makers and experts involved. To reduce this uncertainty, ProRail, the Dutch rail infrastructure manager, has introduced a combined gaming and simulating approach, called the Railway Gaming Suite. The development started by coupling existing simulators using High Level Architecture. It should lead to a flexible and scalable backbone to support the gaming and simulation approach. This way, the traditional application field of the simulators is extended from supporting capacity analysis, timetable robustness and construction to supporting decision making and enhancing insight in the operations. The current Railway Gaming Suite consists of three simulators. The aim of this paper is to give an overview of the approach and the underlying toolbox, applied to the concrete case: the Den Bosch station reconstruction.
Keywords :
computer games; railway engineering; Den Bosch station reconstruction; Dutch rail infrastructure manager; Dutch railway; ProRail; Railway Gaming Suite; decision making; gaming simulation; high level architecture; innovation; transport demand; Computational modeling; Games; Rail transportation; Rails; Robustness; Safety; Technological innovation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Conference (WSC), Proceedings of the 2012 Winter
Conference_Location :
Berlin
ISSN :
0891-7736
Print_ISBN :
978-1-4673-4779-2
Electronic_ISBN :
0891-7736
Type :
conf
DOI :
10.1109/WSC.2012.6465195
Filename :
6465195
Link To Document :
بازگشت