• DocumentCode
    3376514
  • Title

    Reuse in Digital Game Development

  • Author

    Neto, Beatriz ; Fernandes, Lucia ; Werner, Claudia ; De Souza, Jano Moreira

  • Author_Institution
    Syst. & Comput. Eng. Dept., Fed. Univ. of Rio de Janeiro, Rio de Janeiro, Brazil
  • fYear
    2009
  • fDate
    20-22 Dec. 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Gaming is an old habit for humans and, with the advent of the PC this tradition has been changed by technology. Every year brings new challenges, in a digital format, that lead young and adults to spend hours in front of a computer or TV screen in the attempt to overcome hurdles and reach an objective. The quality, sophistication, and constant innovation are attained through complex computer software that almost has the obligation to get better at each new title released, making game development a challenge that is as hard or even harder for their developers. Considering that a game title is software and thus faces the same restrictions of business applications, this article intends to analyze, under the optics of reuse, if game development resorts to re-use, and where and how this happens.
  • Keywords
    computer games; software reusability; TV screen; business applications; complex computer software; computer screen; digital format; digital game development; Engines; Games; Large-scale systems; Manufacturing industries; Monopoly; Software quality; Systems engineering and theory; Toy industry; Toy manufacturing industry; Wikipedia;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubiquitous Information Technologies & Applications, 2009. ICUT '09. Proceedings of the 4th International Conference on
  • Conference_Location
    Fukuoka
  • ISSN
    1976-0035
  • Print_ISBN
    978-1-4244-5131-9
  • Type

    conf

  • DOI
    10.1109/ICUT.2009.5405710
  • Filename
    5405710