• DocumentCode
    3376957
  • Title

    Real-time rendering of translucent objects with variable sizes

  • Author

    Yao, Chunhui ; Wang, Bin

  • fYear
    2009
  • fDate
    19-21 Aug. 2009
  • Firstpage
    111
  • Lastpage
    116
  • Abstract
    We present a novel technique for real-timely rendering translucent objects. Our technique is mainly based on translucent shadow maps with a new adaptive sampling strategy. In this sampling strategy, the hierarchy levels and positions for sampling are selected according to the size of target object. By our optimization, less storage in the texture is required than that in previous methods. Compared with previous methods, our technique provide a way to choose the proper sampling pattern and is applicable for a wider range of object sizes. With the implementation on GPU, the presented technique is able to render translucent objects in animated scenes where lights and material parameters vary real-timely without any lengthy preprocessing.
  • Keywords
    computer vision; optimisation; rendering (computer graphics); adaptive sampling strategy; animated scenes; real-time rendering; translucent objects; translucent shadow maps; Computer architecture; Computer science; Control systems; Cranes; Graphics; Helium; Mobile computing; Rendering (computer graphics); Testing; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics, 2009. CAD/Graphics '09. 11th IEEE International Conference on
  • Conference_Location
    Huangshan
  • Print_ISBN
    978-1-4244-3699-6
  • Electronic_ISBN
    978-1-4244-3701-6
  • Type

    conf

  • DOI
    10.1109/CADCG.2009.5246923
  • Filename
    5246923