DocumentCode :
3376957
Title :
Real-time rendering of translucent objects with variable sizes
Author :
Yao, Chunhui ; Wang, Bin
fYear :
2009
fDate :
19-21 Aug. 2009
Firstpage :
111
Lastpage :
116
Abstract :
We present a novel technique for real-timely rendering translucent objects. Our technique is mainly based on translucent shadow maps with a new adaptive sampling strategy. In this sampling strategy, the hierarchy levels and positions for sampling are selected according to the size of target object. By our optimization, less storage in the texture is required than that in previous methods. Compared with previous methods, our technique provide a way to choose the proper sampling pattern and is applicable for a wider range of object sizes. With the implementation on GPU, the presented technique is able to render translucent objects in animated scenes where lights and material parameters vary real-timely without any lengthy preprocessing.
Keywords :
computer vision; optimisation; rendering (computer graphics); adaptive sampling strategy; animated scenes; real-time rendering; translucent objects; translucent shadow maps; Computer architecture; Computer science; Control systems; Cranes; Graphics; Helium; Mobile computing; Rendering (computer graphics); Testing; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer-Aided Design and Computer Graphics, 2009. CAD/Graphics '09. 11th IEEE International Conference on
Conference_Location :
Huangshan
Print_ISBN :
978-1-4244-3699-6
Electronic_ISBN :
978-1-4244-3701-6
Type :
conf
DOI :
10.1109/CADCG.2009.5246923
Filename :
5246923
Link To Document :
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