DocumentCode
3376957
Title
Real-time rendering of translucent objects with variable sizes
Author
Yao, Chunhui ; Wang, Bin
fYear
2009
fDate
19-21 Aug. 2009
Firstpage
111
Lastpage
116
Abstract
We present a novel technique for real-timely rendering translucent objects. Our technique is mainly based on translucent shadow maps with a new adaptive sampling strategy. In this sampling strategy, the hierarchy levels and positions for sampling are selected according to the size of target object. By our optimization, less storage in the texture is required than that in previous methods. Compared with previous methods, our technique provide a way to choose the proper sampling pattern and is applicable for a wider range of object sizes. With the implementation on GPU, the presented technique is able to render translucent objects in animated scenes where lights and material parameters vary real-timely without any lengthy preprocessing.
Keywords
computer vision; optimisation; rendering (computer graphics); adaptive sampling strategy; animated scenes; real-time rendering; translucent objects; translucent shadow maps; Computer architecture; Computer science; Control systems; Cranes; Graphics; Helium; Mobile computing; Rendering (computer graphics); Testing; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics, 2009. CAD/Graphics '09. 11th IEEE International Conference on
Conference_Location
Huangshan
Print_ISBN
978-1-4244-3699-6
Electronic_ISBN
978-1-4244-3701-6
Type
conf
DOI
10.1109/CADCG.2009.5246923
Filename
5246923
Link To Document