• DocumentCode
    3377088
  • Title

    Physics and example based skin deformations for character animation

  • Author

    You, L.H. ; Chaudhry, E. ; You, X.Y. ; Zhang, Jian J.

  • Author_Institution
    Nat. Centre for Comput. Animation, Bournemouth Univ., Bournemouth, UK
  • fYear
    2009
  • fDate
    19-21 Aug. 2009
  • Firstpage
    62
  • Lastpage
    67
  • Abstract
    We present a fast physics and example based skin deformation method for character animation in this paper. The main idea is to represent the skin surface and its deformations with a group of curves whose computation incurs much less computing overheads than the direct surface-based approach. A fourth order ordinary differential equation is introduced to describe the deformations of the curves between two example skin shapes which relates geometric and physical properties and externally applied forces to shape changes of the curves. The skin deformation is determined from these deformed curves. Several examples are given in this paper to demonstrate the application of the method.
  • Keywords
    computational geometry; computer animation; differential equations; character animation; fourth order ordinary differential equation; skin deformation method; skin surface; Animation; Deformable models; Humans; Interpolation; Joints; Muscles; Physics; Shape; Skeleton; Skin; character animation; fourth order ordinary differential equation; physics and example based approach; skin deformation; surface curves;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics, 2009. CAD/Graphics '09. 11th IEEE International Conference on
  • Conference_Location
    Huangshan
  • Print_ISBN
    978-1-4244-3699-6
  • Electronic_ISBN
    978-1-4244-3701-6
  • Type

    conf

  • DOI
    10.1109/CADCG.2009.5246930
  • Filename
    5246930