DocumentCode
3377088
Title
Physics and example based skin deformations for character animation
Author
You, L.H. ; Chaudhry, E. ; You, X.Y. ; Zhang, Jian J.
Author_Institution
Nat. Centre for Comput. Animation, Bournemouth Univ., Bournemouth, UK
fYear
2009
fDate
19-21 Aug. 2009
Firstpage
62
Lastpage
67
Abstract
We present a fast physics and example based skin deformation method for character animation in this paper. The main idea is to represent the skin surface and its deformations with a group of curves whose computation incurs much less computing overheads than the direct surface-based approach. A fourth order ordinary differential equation is introduced to describe the deformations of the curves between two example skin shapes which relates geometric and physical properties and externally applied forces to shape changes of the curves. The skin deformation is determined from these deformed curves. Several examples are given in this paper to demonstrate the application of the method.
Keywords
computational geometry; computer animation; differential equations; character animation; fourth order ordinary differential equation; skin deformation method; skin surface; Animation; Deformable models; Humans; Interpolation; Joints; Muscles; Physics; Shape; Skeleton; Skin; character animation; fourth order ordinary differential equation; physics and example based approach; skin deformation; surface curves;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics, 2009. CAD/Graphics '09. 11th IEEE International Conference on
Conference_Location
Huangshan
Print_ISBN
978-1-4244-3699-6
Electronic_ISBN
978-1-4244-3701-6
Type
conf
DOI
10.1109/CADCG.2009.5246930
Filename
5246930
Link To Document