DocumentCode
3377959
Title
Exploiting frame coherence with the temporal depth buffer in a distributed computing environment
Author
Davis, Timothy A. ; Davis, Edward W.
Author_Institution
Clemson Univ., SC, USA
fYear
1999
fDate
26-26 Oct. 1999
Firstpage
29
Lastpage
116
Abstract
We introduce the notion of a parallel temporal depth buffer (or t-buffer) to speed up the rendering process for ray traced animations. The t-buffer is a conceptually simple data structure which stores knowledge about coherent pixel values across the duration of an animation. Through the use of this information, we can potentially avoid recomputing a significant number of redundant pixel values and thus substantially reduce overall computing time. Although the t-buffer is general enough to be used with a variety of rendering methods, the algorithm employed in this work targets ray-traced animations and therefore readily lends itself to parallelization. A clustered (or distributed) computing environment is an efficient and effective candidate to handle the parallel computation due to its relatively low cost and the high computation to communication ratio inherent in the processing. The results from this method show substantial reductions in computation and overall rendering time with relatively low overhead.
Keywords
computer animation; data structures; distributed processing; ray tracing; rendering (computer graphics); clustered computing environment; computing time; cost; data structure; distributed computing; frame coherence; parallel temporal depth buffer; ray traced animations; rendering process; t-buffer; Animation; Cameras; Computational efficiency; Data structures; Distributed computing; Parallel algorithms; Parallel processing; Pixel; Ray tracing; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel Visualization and Graphics Symposium, 1999. Proceedings. 1999 IEEE`
Conference_Location
San Francisco, CA, USA
Print_ISBN
0-7803-5901-1
Type
conf
DOI
10.1109/PVGS.1999.810136
Filename
810136
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