DocumentCode
3377965
Title
Transparent distributed processing for rendering
Author
Kipfer, Peter ; Slusallek, Philipp
Author_Institution
Comput. Graphics Group, Erlangen-Nurnberg Univ., Germany
fYear
1999
fDate
26-26 Oct. 1999
Firstpage
39
Lastpage
117
Abstract
Rendering, in particular the computation of global illumination, uses computationally very demanding algorithms. As a consequence many researchers have looked into speeding up the computation by distributing it over a number of computational units. However, in almost all cases did they completely redesign the relevant algorithms in order to achieve high efficiency for the particular distributed or parallel environment. At the same time global illumination algorithms have become more and more sophisticated and complex. Often several basic algorithms are combined in multi-pass arrangements to achieve the desired lighting effects. As a result, it is becoming increasingly difficult to analyze and adapt the algorithms for optimal parallel execution at the lower levels. Furthermore, these bottom-up approaches destroy the basic design of an algorithm by polluting it with distribution logic and thus easily making it unmaintainable. We present a top-down approach for designing distributed applications based on their existing object-oriented decomposition. Distribution logic, in our case based on the CORBA middleware standard, is introduced transparently to the existing application logic. The design approach is demonstrated using several examples of multi-pass global illumination computation and ray tracing. The results show that a good speedup can usually be obtained even with minimal intervention into existing applications.
Keywords
client-server systems; distributed object management; lighting; rendering (computer graphics); CORBA; distribution logic; global illumination; lighting; middleware; multi-pass arrangements; object-oriented decomposition; parallel environment; ray tracing; rendering; top-down approach; transparent distributed processing; Algorithm design and analysis; Application software; Computer graphics; Distributed computing; Distributed processing; Lighting; Logic; Object oriented programming; Parallel programming; Programming profession;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel Visualization and Graphics Symposium, 1999. Proceedings. 1999 IEEE`
Conference_Location
San Francisco, CA, USA
Print_ISBN
0-7803-5901-1
Type
conf
DOI
10.1109/PVGS.1999.810137
Filename
810137
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