• DocumentCode
    3381474
  • Title

    Issues and requirements for building a generic animation

  • Author

    Benjamin, D. Michelle ; Mazziotti, Barbara Werner ; Armstrong, F. Bradley

  • Author_Institution
    Textile/Clothing Corp., Cary, NC, USA
  • fYear
    1994
  • fDate
    11-14 Dec. 1994
  • Firstpage
    1304
  • Lastpage
    1310
  • Abstract
    Since the main function of animation is to serve as a communication tool (Law and McComas, 1992), an animation needs to be visually accurate to a user. When presenting to managers, a visually accurate animation can increase the credibility of a simulation model and analysis. Currently it is feasible to build a generic simulation model in a reasonable time period that gives a user the capability of changing the system scope, the characteristics of the whole system or specific objects, and object names. The animation associated with the generic simulation must be able to display all of the changes made by a user in the simulation. This paper presents the issues and requirements for developing generic animations and points out the deficiencies of currently available tools.
  • Keywords
    computer animation; digital simulation; software engineering; software tools; FAST; Focused Applicator Simulator and Trainer; animation requirements; communication tool; data-driven animation; generic animation building; generic simulation; nonprogramming data entry; object names; simulation model; simulation tools; visually accurate animation; Analytical models; Animation; Applicators; Automatic programming; Clothing; Displays; Lakes; Manufacturing processes; Production facilities; Textile technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference Proceedings, 1994. Winter
  • Print_ISBN
    0-7803-2109-X
  • Type

    conf

  • DOI
    10.1109/WSC.1994.717523
  • Filename
    717523