DocumentCode
3381474
Title
Issues and requirements for building a generic animation
Author
Benjamin, D. Michelle ; Mazziotti, Barbara Werner ; Armstrong, F. Bradley
Author_Institution
Textile/Clothing Corp., Cary, NC, USA
fYear
1994
fDate
11-14 Dec. 1994
Firstpage
1304
Lastpage
1310
Abstract
Since the main function of animation is to serve as a communication tool (Law and McComas, 1992), an animation needs to be visually accurate to a user. When presenting to managers, a visually accurate animation can increase the credibility of a simulation model and analysis. Currently it is feasible to build a generic simulation model in a reasonable time period that gives a user the capability of changing the system scope, the characteristics of the whole system or specific objects, and object names. The animation associated with the generic simulation must be able to display all of the changes made by a user in the simulation. This paper presents the issues and requirements for developing generic animations and points out the deficiencies of currently available tools.
Keywords
computer animation; digital simulation; software engineering; software tools; FAST; Focused Applicator Simulator and Trainer; animation requirements; communication tool; data-driven animation; generic animation building; generic simulation; nonprogramming data entry; object names; simulation model; simulation tools; visually accurate animation; Analytical models; Animation; Applicators; Automatic programming; Clothing; Displays; Lakes; Manufacturing processes; Production facilities; Textile technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference Proceedings, 1994. Winter
Print_ISBN
0-7803-2109-X
Type
conf
DOI
10.1109/WSC.1994.717523
Filename
717523
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