DocumentCode
3381662
Title
Understanding and recommending play relationships in online social gaming
Author
Van De Bovenkamp, Ruud ; Shen, Shikui ; Iosup, Alexandru ; Kuipers, Fernando
Author_Institution
Delft Univ. of Technol., Delft, Netherlands
fYear
2013
fDate
7-10 Jan. 2013
Firstpage
1
Lastpage
10
Abstract
Online Social Networking (OSN) applications such as Facebook´s communication and Zynga´s gaming platforms service hundreds of millions of users. To understand and model such relationships, social network graphs are extracted from running OSN applications and subsequently processed using social and complex network analysis tools. In this paper, we focus on the application domain of Online Social Games (OSGs) and deploy a formalism for extracting graphs from large datasets. Our formalism covers notions such as game participation, adversarial relationships, match outcomes, and allows to filter out “weak” links based on one or more threshold values. Using two novel large-scale OSG datasets, we investigate a range of threshold values and their influence on the resulting OSG graph properties. We discuss how an analysis of multiple graphs - obtained through different extraction rules - could be used in an algorithm to improve matchmaking for players.
Keywords
Internet; computer games; network theory (graphs); social networking (online); OSG dataset; OSN application; complex network analysis tool; graph extraction; matchmaking; online social gaming; online social networking; play relationship; players; social network analysis tool; social network graph; Buildings; Communities; Complex networks; Data mining; Games; Measurement; Social network services;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication Systems and Networks (COMSNETS), 2013 Fifth International Conference on
Conference_Location
Bangalore
Print_ISBN
978-1-4673-5330-4
Electronic_ISBN
978-1-4673-5329-8
Type
conf
DOI
10.1109/COMSNETS.2013.6465556
Filename
6465556
Link To Document