• DocumentCode
    3383198
  • Title

    Clinical VR applications with the light-exoskeleton for upper-part neurorehabilitation

  • Author

    Lugo-Villeda, Luis I. ; Frisoli, Antonio ; Sotgiu, Edoardo ; Greco, Giovanni ; Bergamasco, Massimo

  • Author_Institution
    Polytechnic University of Pachuca
  • fYear
    2010
  • fDate
    13-15 Sept. 2010
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    It is well-known that virtual reality (VR) is a powerful and promising computer-based technology for the motor recovery in stroke patients. The importance of using VR into arm rehabilitation has coined it as clinical VR; where its main sake is to improve the recovery process of post-stroke patients. In this regard, physical therapy and occupational therapy are provided by such technology. As we shall see into this contribution, interesting clinical VR applications have been designed for handling effectively the brain plasticity in chronic stroke patients. To this end, we use the so-called Light¿Exoskeleton which has been presented for arm-robotic therapy such that it serves as the kinesthetic feedback stimulator for assisting the patient during the rehabilitation sessions.
  • Keywords
    Exoskeletons; Games; Haptic interfaces; Joints; Medical treatment; Neuroplasticity; Protocols; Clinical Virtual Reality; Stroke Survivors Rehabilitation, Exoskeletons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    RO-MAN, 2010 IEEE
  • Conference_Location
    Viareggio
  • ISSN
    1944-9445
  • Print_ISBN
    978-1-4244-7991-7
  • Type

    conf

  • DOI
    10.1109/ROMAN.2010.5654676
  • Filename
    5654676