DocumentCode
3383198
Title
Clinical VR applications with the light-exoskeleton for upper-part neurorehabilitation
Author
Lugo-Villeda, Luis I. ; Frisoli, Antonio ; Sotgiu, Edoardo ; Greco, Giovanni ; Bergamasco, Massimo
Author_Institution
Polytechnic University of Pachuca
fYear
2010
fDate
13-15 Sept. 2010
Firstpage
1
Lastpage
6
Abstract
It is well-known that virtual reality (VR) is a powerful and promising computer-based technology for the motor recovery in stroke patients. The importance of using VR into arm rehabilitation has coined it as clinical VR; where its main sake is to improve the recovery process of post-stroke patients. In this regard, physical therapy and occupational therapy are provided by such technology. As we shall see into this contribution, interesting clinical VR applications have been designed for handling effectively the brain plasticity in chronic stroke patients. To this end, we use the so-called Light¿Exoskeleton which has been presented for arm-robotic therapy such that it serves as the kinesthetic feedback stimulator for assisting the patient during the rehabilitation sessions.
Keywords
Exoskeletons; Games; Haptic interfaces; Joints; Medical treatment; Neuroplasticity; Protocols; Clinical Virtual Reality; Stroke Survivors Rehabilitation, Exoskeletons;
fLanguage
English
Publisher
ieee
Conference_Titel
RO-MAN, 2010 IEEE
Conference_Location
Viareggio
ISSN
1944-9445
Print_ISBN
978-1-4244-7991-7
Type
conf
DOI
10.1109/ROMAN.2010.5654676
Filename
5654676
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