• DocumentCode
    338330
  • Title

    Connection oriented packet communication control method based on game theory

  • Author

    Yamaoka, Katsunori ; Sugawara, Shinji ; Sakai, Yoshinori

  • Author_Institution
    Fac. of Eng., Tokyo Inst. of Technol., Japan
  • Volume
    2
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    1346
  • Abstract
    This paper describes a new distributed control method for the connection-oriented-type packet network, where a number of connections must be established at the same time, and each connection has different characteristics, for example, different allowable delays or different traffic densities. In the described method, routing and priority control based on game theory are applied; two players, a connection player and a network player play the game based on the mini-max principle. The computer simulation shows that this method can decrease the number of packet losses caused by the transmission delay
  • Keywords
    delays; distributed control; game theory; minimax techniques; packet switching; telecommunication control; telecommunication network routing; telecommunication traffic; computer simulation; connection oriented packet communication control; connection-oriented-type packet network; delays; game theory; mini-max principle; packet losses; priority control; routing; traffic densities; transmission delay; Centralized control; Communication system control; Communication system traffic control; Delay; Game theory; Relays; Routing; Size control; Telecommunication traffic; Traffic control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, 1999. ICC '99. 1999 IEEE International Conference on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    0-7803-5284-X
  • Type

    conf

  • DOI
    10.1109/ICC.1999.765561
  • Filename
    765561