DocumentCode :
3383828
Title :
Compression-domain editing of 3D models
Author :
Mitra, Tulika ; Chiueh, Tzi-cker
Author_Institution :
Sch. of Comput., Nat. Univ. of Singapore, Singapore
fYear :
2003
fDate :
25-27 March 2003
Firstpage :
343
Lastpage :
352
Abstract :
3D models have become an essential element of multimedia applications because they provide visual effects that permit interactive exploration. As in other media types, efficient compression of 3D models is essential to reduce the associated storage and processing cost. Triangle mesh is the prevailing geometric representation for 3D scene models. Despite significant research on compression algorithms for triangle mesh in recent years, most 3D model editing tools still manipulate triangle meshes in an uncompressed representation. A novel compression-domain mesh editing (CDE) technique, which supports an efficient lossless mesh compression algorithm called BFT that allows 3D models to be directly edited based on the BFT compression form. Experimental results from real-world complex 3D models running on a fully operational CDE prototype demonstrate that compared to the editing of uncompressed triangle mesh, the CDE technique achieves a reduction in run-time memory requirements during the editing process by a factor of 14, while keeping the average edit operation latency under 2 msec regardless of the size of the 3D models.
Keywords :
computer graphics; data compression; interactive systems; mesh generation; multimedia systems; 3D model compression; 3D model editing; BFT; CDE; breadth-first traversal; compression-domain mesh editing; edit operation latency; geometric representation; interactive exploration; lossless mesh compression; multimedia applications; triangle mesh; visual effects; Data compression;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Data Compression Conference, 2003. Proceedings. DCC 2003
ISSN :
1068-0314
Print_ISBN :
0-7695-1896-6
Type :
conf
DOI :
10.1109/DCC.2003.1194025
Filename :
1194025
Link To Document :
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