Title :
The architecture of a J2ME-based OpenGL ES 3D library
Author :
Tu, Cheng-Han ; Chen, Bing-Yu
Author_Institution :
National Taiwan Univ., Taiwan
Abstract :
In this paper, we propose a new framework for developing 3D graphic applications on portable devices such as cellular phones or personal digital assistants (PDAs). Our framework is based on J2ME (Java 2 Platform, Micro Edition) environment, an application environment that specifically addresses the needs of developing programs on embedded systems using Java, and we leverage the advantages of J2ME to build our platform-independent 3D graphic library on mobile devices. Adopting this framework, the 3D program developers can not only implement a cross-platform 3D program easily as they did using OpenGL ES2 library but also gain the powerful features including efficient memory usage and shading functionalities.
Keywords :
Java; computer graphics; mobile handsets; portable computers; software libraries; 3D graphic applications; J2ME-based OpenGL ES 3D library; Java 2 Platform Micro Edition; embedded systems; mobile devices; platform-independent 3D graphic library; portable devices; Cellular phones; Computer crashes; Computer graphics; Embedded system; Java; Operating systems; Personal digital assistants; Programming profession; Software libraries; Virtual machining;
Conference_Titel :
Computer Aided Design and Computer Graphics, 2005. Ninth International Conference on
Print_ISBN :
0-7695-2473-7
DOI :
10.1109/CAD-CG.2005.81