DocumentCode
3384455
Title
Scattering-based interactive hair rendering
Author
Gupta, Rajeev ; Magnenat-Thalmann, Nadia
Author_Institution
MIRALab, Geneva Univ., Switzerland
fYear
2005
fDate
7-10 Dec. 2005
Abstract
Simulating fast and realistic complex light effect within hair is one of the most challenging problems in the field of virtual humans, both in terms of research and of development. In this paper we propose a scattering-based fast and efficient algorithm that handles both the local specular highlights and global self-shadow in animated hair at interactive rates. We introduce a fast refinement technique for incorporating illumination variations in animated hair from the encoded hair density changes considering the spatial coherency in hair data. Our method does pre-computations for any static hairstyle, optimizes it and then efficiently utilizes it along with the refined data for the animated hairstyle. The various optimizations implemented result in interactive simulation while maintaining the aesthetic visual appearance of the hair.
Keywords
computer animation; digital simulation; interactive systems; rendering (computer graphics); hair animation; interactive hair simulation; real-time illumination model; scattering-based interactive hair rendering; virtual humans; Animation; Computational modeling; Geometrical optics; Hair; Humans; Light scattering; Lighting; Optical attenuators; Optical scattering; Rendering (computer graphics); Interactive Hair Simulation; Real-time illumination model.; Scattering-based rendering; Self-shadows;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Aided Design and Computer Graphics, 2005. Ninth International Conference on
Print_ISBN
0-7695-2473-7
Type
conf
DOI
10.1109/CAD-CG.2005.75
Filename
1604680
Link To Document