Title :
An entropy coding method for floating-point texture coordinates of 3D mesh
Author :
Zhou, Tong ; Liu, Yong ; Chen, Quqing ; Cai, Kangying ; Teng, Jun ; Chen, Zhibo
Author_Institution :
Beijing Univ. of Posts & Telecommun., Beijing, China
fDate :
May 30 2010-June 2 2010
Abstract :
3D mesh compression has been studies for compact storage and fast transmission of large 3D meshes for a variety of graphics applications. However, there is still much redundancy not well exploited by the previous works, e.g., the redundancy lying in the floating-point data texture coordinates. This paper investigates the statistical property of texture coordinates of a couple of 3D models and proposes a new entropy coding method to compress the floating-point texture coordinates of 3D mesh. It uses some reference buffers and proposes an updating scheme as well as a context based arithmetic coding algorithm. Experiments show that the proposed method can averagely reduce about 40% of bitrate compared with the state-of-art prior work.
Keywords :
arithmetic codes; data compression; entropy codes; floating point arithmetic; image texture; mesh generation; 3D mesh compression; arithmetic coding algorithm; entropy coding method; floating-point texture coordinates; graphics; Arithmetic; Bit rate; Couplings; Data compression; Design engineering; Entropy coding; Geometry; Graphics; Image coding; Topology; 3D mesh; compression; entropy coding; texture coordinates;
Conference_Titel :
Circuits and Systems (ISCAS), Proceedings of 2010 IEEE International Symposium on
Conference_Location :
Paris
Print_ISBN :
978-1-4244-5308-5
Electronic_ISBN :
978-1-4244-5309-2
DOI :
10.1109/ISCAS.2010.5537779