DocumentCode :
3387812
Title :
Simplified Shadow Volumes using Silhouette Level-of-Detail
Author :
Strauss, James ; Datta, Amitava
Author_Institution :
Univ. of Western Australia, Perth
fYear :
2007
fDate :
26-29 Aug. 2007
Firstpage :
524
Lastpage :
531
Abstract :
This paper presents an optimisation of the existing shadow volume algorithm using a polygonal mesh refinement data structure known as the merge tree. The merge tree is combined with a custom visibility function to generate a mesh refinement known as a silhouette level-of-detail (SLOD). The SLOD retains all original mesh detail in the region of the silhouette and coarsely approximates the mesh elsewhere. Using a SLOD accelerates the creation of shadow volumes in two ways. Firstly, a SLOD contains fewer edges than the original mesh, reducing the time required to find correct silhouette edges. Secondly, a shadow volume produced from a SLOD contains less geometry than a shadow volume produced from the original mesh, hence it may be rendered more quickly.
Keywords :
data structures; mesh generation; rendering (computer graphics); custom visibility function; merge tree; polygonal mesh refinement data structure; shadow volumes; silhouette level-of-detail; Computational geometry; Computer applications; Layout; Light sources; Mesh generation; Rendering (computer graphics); Shadow mapping; Shape; Testing; Tree data structures;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Science and its Applications, 2007. ICCSA 2007. International Conference on
Conference_Location :
Kuala Lampur
Print_ISBN :
978-0-7695-2945-5
Type :
conf
DOI :
10.1109/ICCSA.2007.39
Filename :
4301191
Link To Document :
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