DocumentCode
3388931
Title
Tight bounds for a distributed selection game with applications to fixed-connection machines
Author
Plaxton, C. Greg
Author_Institution
Dept. of Comput. Sci., Texas Univ., Austin, TX, USA
fYear
1995
fDate
23-25 Oct 1995
Firstpage
114
Lastpage
122
Abstract
We define a distributed selection game that generalizes a selection problem considered by S.R. Kosaraju (1989). We offer a tight analysis of our distributed selection game, and show that the lower bound for this abstract communication game directly implies near-tight lower bounds for certain selection problems on fixed-connection machines. For example, we prove that any deterministic comparison-based selection algorithm on an (n/log n)-processor bounded-degree hypercubic machine requires Ω(log3/2n) steps in the worst case. This lower bound implies a non-trivial separation between the power of bounded-degree hypercubic and expander-based machines. Furthermore, we show that the algorithm underlying our tight upper bound for the distributed selection game can be adapted to run in O((log3/2n) (log log n)2) steps on any (n/log n)-processor hypercubic machine
Keywords
computational complexity; hypercube networks; abstract communication game; distributed selection game; fixed-connection machines; hypercubic machine; lower bound; tight bounds; Algorithm design and analysis; Application software; Computational modeling; Computer science; Concurrent computing; Phase change random access memory; Sorting; Upper bound;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computer Science, 1995. Proceedings., 36th Annual Symposium on
Conference_Location
Milwaukee, WI
ISSN
0272-5428
Print_ISBN
0-8186-7183-1
Type
conf
DOI
10.1109/SFCS.1995.492468
Filename
492468
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