• DocumentCode
    3388931
  • Title

    Tight bounds for a distributed selection game with applications to fixed-connection machines

  • Author

    Plaxton, C. Greg

  • Author_Institution
    Dept. of Comput. Sci., Texas Univ., Austin, TX, USA
  • fYear
    1995
  • fDate
    23-25 Oct 1995
  • Firstpage
    114
  • Lastpage
    122
  • Abstract
    We define a distributed selection game that generalizes a selection problem considered by S.R. Kosaraju (1989). We offer a tight analysis of our distributed selection game, and show that the lower bound for this abstract communication game directly implies near-tight lower bounds for certain selection problems on fixed-connection machines. For example, we prove that any deterministic comparison-based selection algorithm on an (n/log n)-processor bounded-degree hypercubic machine requires Ω(log3/2n) steps in the worst case. This lower bound implies a non-trivial separation between the power of bounded-degree hypercubic and expander-based machines. Furthermore, we show that the algorithm underlying our tight upper bound for the distributed selection game can be adapted to run in O((log3/2n) (log log n)2) steps on any (n/log n)-processor hypercubic machine
  • Keywords
    computational complexity; hypercube networks; abstract communication game; distributed selection game; fixed-connection machines; hypercubic machine; lower bound; tight bounds; Algorithm design and analysis; Application software; Computational modeling; Computer science; Concurrent computing; Phase change random access memory; Sorting; Upper bound;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Foundations of Computer Science, 1995. Proceedings., 36th Annual Symposium on
  • Conference_Location
    Milwaukee, WI
  • ISSN
    0272-5428
  • Print_ISBN
    0-8186-7183-1
  • Type

    conf

  • DOI
    10.1109/SFCS.1995.492468
  • Filename
    492468