DocumentCode :
3392095
Title :
Leisure Time in Second Life: Cultural Differences and Similarities
Author :
Flores, Lilia Gómez ; Horner, Martyn
Author_Institution :
Digital Design Studio, Glasgow Sch. of Art, Glasgow, UK
fYear :
2010
fDate :
20-22 Oct. 2010
Firstpage :
215
Lastpage :
222
Abstract :
This paper analyses leisure activities in Cyber worlds such as Virtual Communities (VCs) in the Internet, and how people through their avatars explore this new worlds in search of fun. It makes a cross cultural study between three different cultures represented within a VC in the Internet. The three chosen cultures are Latin American, American and British, and the VC is Second Life (SL). The main objective is to assess if and how the cultural background of the people behind avatars influence leisure time spent in these communities, proposes a methodology using 3D avatars as researchers, and draws some conclusions about the subject.
Keywords :
Internet; avatars; behavioural sciences computing; Internet; Second Life; avatars; cultural differences; cultural similarities; cyberworlds; leisure time; virtual communities; Avatars; Communities; Games; Internet; Second Life; TV; Weapons; Second Life; avatars; leisure; virtual communities;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds (CW), 2010 International Conference on
Conference_Location :
Singapore
Print_ISBN :
978-1-4244-8301-3
Electronic_ISBN :
978-0-7695-4215-7
Type :
conf
DOI :
10.1109/CW.2010.73
Filename :
5655143
Link To Document :
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