DocumentCode :
3397716
Title :
High-resolution stereo video rectification through a cost-efficient real-time GPU implementation using intrinsic and extrinsic camera parameters
Author :
Goslin, Fabien ; Schramm, Fernando ; Andriot, C. ; Bouchet, A. ; Richir, Simon
Author_Institution :
LAMPA, Arts et Metiers ParisTech, Angers
fYear :
2009
fDate :
March 30 2009-April 2 2009
Firstpage :
7
Lastpage :
13
Abstract :
This paper describes a method to correct the distortions in the images captured by a stereo video camera rig. We developed a code which can be implemented both on CPUs and GPUs which are used respectively to process still images or videos. The processing scheme is centered on the pre-calculation of a deformation texture, based on the physical properties of the camera setup (intrinsic parameters). The pre-calculated texture contains deformation parameters for each pixel. The GPU implementation of our method is cost-efficient in terms of computer resources and can therefore be used to rectify high-resolution image pairs in real-time. Moreover, due to the pre-computation step, any camera model of arbitrary complexity can be used without impacting the execution frame rate.
Keywords :
computer graphic equipment; image resolution; image texture; real-time systems; rendering (computer graphics); stereo image processing; video cameras; video signal processing; arbitrary complexity; deformation texture; extrinsic camera parameter; image rendering; image resolution; intrinsic camera; real-time GPU implementation; stereo video camera rectification; Art; Calibration; Cameras; Graphics; Hardware; Image reconstruction; Nonlinear distortion; Stereo image processing; Stereo vision; Streaming media;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence in Virtual Environments, 2009. CIVE '09. IEEE Workshop on
Conference_Location :
Nashville, TN
Print_ISBN :
978-1-4244-2772-7
Type :
conf
DOI :
10.1109/CIVE.2009.4926311
Filename :
4926311
Link To Document :
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