DocumentCode
3398797
Title
Workload Characterization of 3D Games
Author
Roca, Jordi ; Moya, Victor ; González, Carlos ; Solís, Chema ; Fernández, Agustín ; Espasa, Roger
Author_Institution
Dept. of Comput. Archit., Univ. Politecnica de Catalunya, Barcelona
fYear
2006
fDate
25-27 Oct. 2006
Firstpage
17
Lastpage
26
Abstract
The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative information about games is available. This paper focuses on analyzing a set of modern 3D games at the API call level and at the micro architectural level using the Attila simulator. In addition to common geometry metrics and, in order to understand tradeoffs in modern GPUs, the microarchitectural level metrics allow us to analyze performance key characteristics such as the balance between texture and ALU instructions in fragment programs, dynamic anisotropic ratios, vertex, z-stencil, color and texture cache performance
Keywords
computational geometry; computer games; computer graphic equipment; computer graphics; 3D games; ALU instructions; API call level; Attila simulator; GPU; geometry metrics; microarchitectural level metrics; performance analysis; texture cache performance; workload characterization; Computer aided instruction; Computer architecture; Functional programming; Geometry; Graphics; Information filtering; Microarchitecture; Pipelines; Rendering (computer graphics); Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Workload Characterization, 2006 IEEE International Symposium on
Conference_Location
San Jose, CA
Print_ISBN
1-4244-0508-4
Electronic_ISBN
1-4244-0509-2
Type
conf
DOI
10.1109/IISWC.2006.302726
Filename
4086130
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