• DocumentCode
    3398797
  • Title

    Workload Characterization of 3D Games

  • Author

    Roca, Jordi ; Moya, Victor ; González, Carlos ; Solís, Chema ; Fernández, Agustín ; Espasa, Roger

  • Author_Institution
    Dept. of Comput. Archit., Univ. Politecnica de Catalunya, Barcelona
  • fYear
    2006
  • fDate
    25-27 Oct. 2006
  • Firstpage
    17
  • Lastpage
    26
  • Abstract
    The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative information about games is available. This paper focuses on analyzing a set of modern 3D games at the API call level and at the micro architectural level using the Attila simulator. In addition to common geometry metrics and, in order to understand tradeoffs in modern GPUs, the microarchitectural level metrics allow us to analyze performance key characteristics such as the balance between texture and ALU instructions in fragment programs, dynamic anisotropic ratios, vertex, z-stencil, color and texture cache performance
  • Keywords
    computational geometry; computer games; computer graphic equipment; computer graphics; 3D games; ALU instructions; API call level; Attila simulator; GPU; geometry metrics; microarchitectural level metrics; performance analysis; texture cache performance; workload characterization; Computer aided instruction; Computer architecture; Functional programming; Geometry; Graphics; Information filtering; Microarchitecture; Pipelines; Rendering (computer graphics); Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Workload Characterization, 2006 IEEE International Symposium on
  • Conference_Location
    San Jose, CA
  • Print_ISBN
    1-4244-0508-4
  • Electronic_ISBN
    1-4244-0509-2
  • Type

    conf

  • DOI
    10.1109/IISWC.2006.302726
  • Filename
    4086130