• DocumentCode
    3398934
  • Title

    Learning to play like a human: case injected genetic algorithms for strategic computer gaming

  • Author

    Miles, Chris ; Louis, Sushil J. ; Cole, Nicholas ; McDonnell, John

  • Author_Institution
    Dept. of Comput. Sci., Nevada Univ., Reno, NV, USA
  • Volume
    2
  • fYear
    2004
  • fDate
    19-23 June 2004
  • Firstpage
    1441
  • Abstract
    We use case injected genetic algorithms to learn how to competently play computer strategy games. Strategic computer games involve long range planning across complex dynamics and imperfect knowledge presented to players requires them to anticipate opponent moves and adapt their strategies accordingly. This work addresses the problem of acquiring and using knowledge from human players for such games. Specifically, we learn general routing information from a human player and use case-injected genetic algorithms to incorporate this acquired knowledge in subsequent planning. Results from a strike planning game show that with an appropriate representation, case injection effectively biases the genetic algorithm toward producing plans that contain important strategic elements used by human players.
  • Keywords
    computer games; game theory; genetic algorithms; knowledge representation; strategic planning; case-injected genetic algorithms; human player; strategic computer gaming; strike planning game show; Asset management; Computer aided software engineering; Computer science; Fatigue; Game theory; Genetic algorithms; Humans; Resource management; Routing; Strategic planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2004. CEC2004. Congress on
  • Print_ISBN
    0-7803-8515-2
  • Type

    conf

  • DOI
    10.1109/CEC.2004.1331066
  • Filename
    1331066