DocumentCode
3398934
Title
Learning to play like a human: case injected genetic algorithms for strategic computer gaming
Author
Miles, Chris ; Louis, Sushil J. ; Cole, Nicholas ; McDonnell, John
Author_Institution
Dept. of Comput. Sci., Nevada Univ., Reno, NV, USA
Volume
2
fYear
2004
fDate
19-23 June 2004
Firstpage
1441
Abstract
We use case injected genetic algorithms to learn how to competently play computer strategy games. Strategic computer games involve long range planning across complex dynamics and imperfect knowledge presented to players requires them to anticipate opponent moves and adapt their strategies accordingly. This work addresses the problem of acquiring and using knowledge from human players for such games. Specifically, we learn general routing information from a human player and use case-injected genetic algorithms to incorporate this acquired knowledge in subsequent planning. Results from a strike planning game show that with an appropriate representation, case injection effectively biases the genetic algorithm toward producing plans that contain important strategic elements used by human players.
Keywords
computer games; game theory; genetic algorithms; knowledge representation; strategic planning; case-injected genetic algorithms; human player; strategic computer gaming; strike planning game show; Asset management; Computer aided software engineering; Computer science; Fatigue; Game theory; Genetic algorithms; Humans; Resource management; Routing; Strategic planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN
0-7803-8515-2
Type
conf
DOI
10.1109/CEC.2004.1331066
Filename
1331066
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