• DocumentCode
    3399350
  • Title

    Coevolutionary TEMPO game

  • Author

    Johnson, Rodney W. ; Melich, Michael E. ; Michalewicz, Zbigniew ; Schmidt, Martin

  • Author_Institution
    Naval Postgraduate Sch., Wayne E. Meyer Inst. of Syst. Eng., Monterey, CA, USA
  • Volume
    2
  • fYear
    2004
  • fDate
    19-23 June 2004
  • Firstpage
    1610
  • Abstract
    We present a description and initial results of a computer code that coevolves fuzzy logic rules to play a two-sided zero-sum competitive game. It is based on the TEMPO military planning game that has been used to teach resource allocation to over 20,000 students over the past 40 years. No feasible algorithm for optimal play is known. The coevolved rules, when pitted against human players, usually win the first few competitions. For reasons not yet understood, the evolved rules (found in a symmetrical competition) place little value on information concerning the play of the opponent but rather focus on exploiting the available weapon systems.
  • Keywords
    computer games; evolutionary computation; fuzzy logic; game theory; military computing; optimisation; resource allocation; TEMPO military planning game; coevolutionary TEMPO game; computer code; fuzzy logic rules; human players; optimal play; resource allocation; two-sided zero-sum competitive game; weapon system; Computer science; Fuzzy logic; Government; Humans; Investments; Military computing; Resource management; Systems engineering and theory; Uncertainty; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2004. CEC2004. Congress on
  • Print_ISBN
    0-7803-8515-2
  • Type

    conf

  • DOI
    10.1109/CEC.2004.1331088
  • Filename
    1331088