DocumentCode
3399950
Title
Punctuated anytime learning for evolving multi-agent capture strategies
Author
Blumenthal, H. Joseph ; Parker, Gary B.
Author_Institution
Comput. Sci., Connecticut Coll., New London, CT, USA
Volume
2
fYear
2004
fDate
19-23 June 2004
Firstpage
1820
Abstract
The evolution of a team of heterogeneous agents is challenging. To allow the greatest level of specialization team members must be evolved in separate populations, but finding acceptable partners for evaluation at trial time is difficult. Testing too few partners blinds the GA from recognizing fit solutions while testing too many partners makes the computation time unmanageable. We developed a system based on punctuated anytime learning that periodically tests a number of partner combinations to select a single individual from each population to be used at trial time. We previously tested our method with a two agent box-pushing task. In this work, we show the efficiency of our method by applying it to the predator-prey scenario.
Keywords
evolutionary computation; learning (artificial intelligence); minimisation; multi-agent systems; predator-prey systems; simulation; evolving multi-agent capture strategies; heterogeneous agents; partner combinations; predator-prey scenario; punctuated anytime learning; two-agent box-pushing task; Biological cells; Collaborative work; Computational modeling; Computer science; Educational institutions; Genetic programming; Intelligent agent; Protection; Robots; System testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN
0-7803-8515-2
Type
conf
DOI
10.1109/CEC.2004.1331117
Filename
1331117
Link To Document